Close Combat: Battle of the Bulge
Close Combat: Battle of the Bulge, sometimes known as Close Combat IV: Battle of the Bulge, is a 1999 computer wargame developed by Atomic Games and published by Strategic Simulations Inc.. A simulation of the Battle of the Bulge during World War II, it is the fourth game in the Close Combat series. A remake, Close Combat: Wacht am Rhein, was released in 2008.
Gameplay
Close Combat: Battle of the Bulge is a computer wargame that simulates the Battle of the Bulge during World War II, using real-time gameplay.Development
The game was developed by Atomic Games, as the fourth game in the Close Combat series. Atomic had made the first three games for Microsoft, but the publisher had ended the series after the release of Close Combat III: The Russian Front. While all three games had been profitable, Marc Dultz of CNET Gamecenter reported "indications that the company is now only interested in publishing games that have the potential of selling 250,000 units or more." Atomic reacted by splitting from Microsoft and migrating to Mindscape's Strategic Simulations Inc. label in April 1999, in order to create Battle of the Bulge.Reception
The game received favorable reviews according to the review aggregation website GameRankings.It was a finalist for Computer Games Strategy Plus 1999 "Wargame of the Year" prize, although it lost to Panzer Campaigns I: Smolensk '41. The staff wrote, "Atomic Games’ innovative series finds a new home but retains its high-quality gameplay." The game was also a runner-up for Computer Gaming Worlds 1999 "Wargame of the Year" award, which ultimately went to Sid Meier's Antietam! The staff wrote that the former was the latter's only "serious competition" for the award, but was hampered by "AI quirks and mysteriously reincarnating units".