CEDEC Awards


CEDEC Awards are annually presented by Tokyo, Japan-based CEDEC for outstanding game developers and games. The awards started in 2008.

Selection process

The CEDEC Awards began in 2008, at the "CEDEC 2008" conference, on its 10th anniversary. The main awards were based on suggestions by the public, from which nominations were chosen by the CEDEC advisory board, which were then voted on by the advisory board, and CEDEC students.

Award list

YearEngineeringVisual ArtsGame DesignSoundNetworkSpecial AwardBooks
2008MT Framework IcoSuper Mario seriesLegend of Zelda seriesNot awardedShigeru MiyamotoNot awarded
2009Shadow of the Colossus programming team Ōkami artist and technical artist Monster Hunter Portable development team Rhythm Tengoku Gold development team Nico Nico Douga video sharing Yuji HoriiSho Hirayama "Technologies that before you become a game programmer"; Haruhisa Ishida "C language"
2010mycomBASIC magazine editorial department and contributors Infinity Ward Demon's Souls development team KORG DS-10 series development team Sekai Camera development team Masaya NakamuraBornDigital Inc & Hiroyuki Kawanishi
2011Unity Engine team Street Fighter IV design team Akihiro Hino CRI ADX2 development team Amazon EC2/S3 Satoshi Tajiri & Tsunekazu IshiharaKengo Nakajima "The technology of Online game"
2012Kinect Journey development team Puzzle & Dragons development team The Idolmaster series music team Enchant.js development team Koichi HamamuraYosuke Katsura, Marc Salvati, Tatsuo Yotsukura "Technical Artist Start Kit"
2013Oculus Rift Development KitJoJo's Bizarre Adventure Kenji EnoCeVIO Creative Studio dev teamNintendo DS communication technology teamKen KutaragiYoshiki Dojima "Technology and ideas to move games"; Masaki Kato "How to make games Unity's play algorithm to remember"
2014Unreal Engine 4 dev teamSoftimage Fleet Collection Hideki Sakamoto"PS4 share button" dev team Koichi SugiyamaDeNa "Mobageを支える技術 ~ソーシャルゲームの舞台裏~"
2015Visual StudioGuilty Gear Xrd Neko Atsume Super Smash Bros. for [Nintendo 3DS and Wii U|Super Smash Bros.] for Nintendo 3DS and Wii U Ingress Toru Iwatani / Tomohiro Nishikado 大野 功二氏 : "3Dゲームをおもしろくする技術 実例から解き明かすゲームメカニクス・レベルデザイン・カメラのノウハウ"
2016Nvidia GameWorksSplatoon dev team Splatoon dev team Splatoon dev team -Yōichi Erikawa, founder Koei, president Koei TecmoCGWORLD magazine, publisher "Born Digital Inc."
2017PlayStation VRThe Legend of Zelda: Breath of the Wild The Legend of Zelda: Breath of the Wild Nier: Automata -Hironobu SakaguchiEske Yoshinob : "マヤ道!!THE ROAD OF MAYA"
2018The Legend of Zelda: Breath of the Wild Nier: Automata Splatoon 2 Persona 5 -Yu Suzuki伊藤 毅志氏 "ゲーム情報学概論 -ゲームを切り拓く人工知能-"
2019Perforce Masayoshi Sudo Nintendo Labo Ace Combat 7: Skies Unknown -Masahiro SakuraiJun Matsunaga: チェインクロニクルから学ぶスマートフォンRPGのつくり方
2020CAPCOM Open Conference RE:2019
Management Team and "RE ENGINE" Development Team
Atsume Animal Crossing Development Team Ring Fit Adventure Development Team Final Fantasy VII Remake Sound Development Team -Hideo Kojima-
2021Ryugaku Studio Dragon Engine Development Team
Ghost of Tsushima Development Team
Eru Deru Waisu Tenho no Sakunahime ''Ghost of Tsushima Sound Development Team
-Mark Cerny-
2022Cygames Tech Conference
Management Team
Elden Ring Development Team
Elden Ring Development Team
Uma Musume Pretty Derby Sound Development Team
-Hidetaka Miyazaki-
2023Kirby and the Forgotten Land Development Team
Masahiro Sakurai
Masahiro Sakurai
Hi-Fi RUSH Sound Development Team
-The Legend of Zelda Development Team / Eiji Aonuma-