Boffin (video game)
Boffin is a platform game published in 1985 by Addictive Games for the Acorn Electron and BBC Micro. It was written by 17-year-old Paul Julian O'Malley, who at the time was a resident of Romsey, Hampshire, UK.
Initially released for the BBC Micro in 1984, it was subsequently re-released in 1985 with one side of the tape now featuring its sequel Boffin 2, which ran on both the BBC Micro and the Electron.
Gameplay
The aim of Professor Boffin is to pass through a series of caverns as quickly as possible by destroying all of the unlucky horseshoes in each cavern and then touching the resident owl, guardian of each cave.The Boffin can only jump short distances, but he can fall from any height by opening his umbrella to slow his descent to a safe speed. Each level ends when the player touches an owl which is usually located at the bottom of the screen. The 'lucky' owl can only be touched without resulting in death if all of the 'unlucky' upside-down horseshoes have been destroyed.
The umbrella mechanic was unique at the time, and means that many levels progress from the top of the screen to the bottom, which was unusual as most platformers since Donkey Kong required the player to travel from bottom to top. Also the use of Mode 5 graphics on the second version of the game meant that the graphics were much larger and more colourful than many contemporary games.
The game features giant menacing tarantulas which cannot be killed, and only advance across the screen in one direction. They remain motionless until the Boffin is in their line of sight, then rapidly run forwards.