Battlefield 1942
Battlefield 1942 is a 2002 first-person shooter game developed by Digital Illusions CE and published by Electronic Arts for Microsoft Windows and Mac OS X. The game can be played in single-player mode against the video game AI or in multiplayer mode against players on the Internet or in a local area network. It is a popular platform for mod developers, with many released modifications that alter the gameplay and theme.
In-game, players assume the role of one of five classes of infantry: Scout, Assault, Anti-Tank, Medic, and Engineer. Players also have the ability to fly various World War II fighter aircraft and bombers, navigate capital ships, submarines, and aircraft carriers, man coastal artillery defenses, drive tanks, APCs and jeeps, and take control of anti-aircraft guns and mounted machine guns.
Each battle takes place on one of several maps located in a variety of places and famous battlefields in all of the major theaters of World War II: the Pacific, European, North African, Eastern, and Italian Fronts. Combat is between the Axis powers and the Allies. The location determines which nation-specific armies are used. The maps in Battlefield 1942 are based on real battles and are somewhat realistically portrayed.
Upon release, Battlefield 1942 received generally favorable reviews, with particular praise directed towards the innovative gameplay, multiplayer, and World War II theme. The game went on to perform well commercially, with over 3 million copies sold by 2004. Since its release, the game has spawned numerous sequels and spin-offs, which became part of what ultimately would become the Battlefield game series. Battlefield 1942 is retrospectively considered to be one of the best video games of all time.
Gameplay
The gameplay of Battlefield 1942 generally has a more co-operative focus than previous games of this nature, as it is not only important to kill the opposition but to also hold certain "control points" around the map. Capturing control points allows the team to reinforce itself by enabling players and vehicles to spawn in a given area. Additionally, capturing and controlling control points also reduces enemy reinforcements. Battlefield 1942 was one of the first mainstream FPS games to actively encourage teamwork and coordination over individual "lone wolf" style gameplay.The default gameplay mode, Conquest, centers on capturing "control points" which serve as locations for respawning, often referred to as "spawn points". Rounds have a time limit and each team starts the round with a set number of tickets which are consumed when members of that team respawn. If a team does not control any spawn points, members cannot spawn unless the remaining living members capture one. If a team reaches zero tickets, members of that team cannot respawn for the rest of the match.
A team loses tickets when its members are killed, but also at a fixed rate when the other team holds a greater number of capture points; the greater the disparity in held capture points, the greater the rate of ticket loss to the disadvantaged side, which encourages teams to focus on taking and defending control points. A match is won by killing all members of the opposing team when they either have no remaining tickets, or no available spawn points. Sometimes players on a losing team may hide instead of fight when their team's tickets and respawn points are reduced to zero, forcing the winning team to methodically search for them in order to end the round before the round timer expires.
Roles
The player can choose to play as either the Allied team or the Axis team. The Allies consist of the United States, the United Kingdom, Canada and the Soviet Union, while the Axis consists of Nazi Germany and Imperial Japan. Regardless of which nation is chosen by the player, there are five different infantry roles the player can select from: Scout, Assault, Medic, Anti-tank, and Engineer.Each role has its own strength and weakness. For example, the scout role has long-range surveillance, high stopping power and the ability to provide spotting for artillery shelling by another player. Assault is the primary anti-infantry role, focused on directly engaging other players at short and medium range. The Anti-tank role specializes in attacking tanks and other vehicles, but their main weapon is inaccurate against moving enemy infantry. The Medic role has the ability to heal players including themselves, but their sub-machine gun has less stopping power than the Assault class's rifle. The Engineer has the ability to repair damaged vehicles and stationary weapons, and they also have the ability to deploy explosives, which are highly effective against both enemy infantry and vehicles, and land mines, which destroy enemy vehicles on contact.
Development
In 2000, DICE acquired Refraction Games and inherited the in-development Battlefield 1942. The game was originally proposed by DICE as a GameCube exclusive. Though satisfied with the proposal, negotiations never made it further because Nintendo had no online strategy. The game was developed by a team of 14 people at Digital Illusions. Battlefield 1942 was built on the formula of the less well-known and successful Codename Eagle video game, set in an alternate history World War I. It featured single and multiplayer modes. The earlier Refractor 1 engine had more arcade-style physics and a less realistic focus than its successor, Refractor 2, which was used in Battlefield 2. A Macintosh-compatible version of Battlefield 1942 was made and released by Aspyr Media in mid-2004. An Xbox version of the game was also announced in early 2001 but was cancelled almost two years later so Electronic Arts could more closely work on an expansion pack for the PC.Expansions
Two expansion packs would be released for Battlefield 1942, Battlefield 1942: The Road to Rome and Battlefield 1942: Secret Weapons of WWII, both adding various new gameplay modes, maps, and game concepts. The Road to Rome focuses on the Italian battles, allowing players to play as the Free French forces or as the Royal Italian Army. Secret Weapons of WWII focuses on prototypical, experimental, and rarely used weapons and vehicles, and added subfactions to the German and British Armies, the German Elite Troops and British Commandos. Accompanying each were patches to the base game that fixed bugs, and added extra content to the base game. Battlefield 1942 Deluxe Edition includes the original game and Battlefield 1942: The Road To Rome, and the Battlefield 1942: World War II Anthology added Battlefield 1942: Secret Weapons of WWII expansion pack. Battlefield 1942: The Complete Collection later added Battlefield Vietnam and Battlefield Vietnam WWII Mod.Reception
The game received "generally favorable reviews", according to the review aggregation website Metacritic. At 6th annual Interactive Achievement Awards, Battlefield 1942 received awards for Online Gameplay, Innovation in PC Gaming, PC Game of the Year, and Game of the Year. In March 2010 Battlefield 1942 was awarded with "Swedish game of the decade" award at the computer game gala hosted by Swedish Games Industry.Scott Osborne of GameSpot called it a "comic book version of WWII." The publication later named it the best computer game of September 2002. Steve Butts of IGN praised the multiplayer, but said that "the single-player game leaves much to be desired."
PC Gamer US and Computer Games Magazine named Battlefield 1942 the best multiplayer computer game and best overall computer game of 2002; it tied with No One Lives Forever 2 for the latter award in Computer Games Magazine. It also won GameSpots annual "Best Multiplayer Action Game on PC" and "Biggest Surprise on PC" awards, and was nominated in the publication's "Best Graphics on PC" and "Game of the Year on PC" categories. PC Gamer USs editors hailed it as "the realization of our 'dream PC game' — multiplayer battles in which every interesting element of combat is playable by human teammates and opponents."
The Academy of Interactive Arts & Sciences awarded Battlefield 1942 with four honors at the 6th Annual Interactive Achievement Awards : "Game of the Year", "Computer Game of the Year", "Outstanding Innovation in Computer Gaming", and "Online Gameplay of the Year"; it also received a nomination for "Outstanding Achievement in Game Design".
In the United States, Battlefield 1942 sold 680,000 copies and earned $27.1 million by August 2006. At the time, this led Edge to rank it as the country's 18th best-selling computer game released since January 2000. Combined sales of all Battlefield computer games, including Battlefield 1942, had reached 2.7 million units in the United States by August 2006. In December 2002, the game received a "Gold" sales award from the Verband der Unterhaltungssoftware Deutschland, indicating sales of at least 100,000 units across Germany, Austria and Switzerland. The game sold more than 3 million copies by July 2004.