2024 Esports World Cup


The 2024 Esports World Cup was the first edition of the Esports World Cup, an annual international esports tournament series run by the Esports World Cup Foundation. It took place in Riyadh, Saudi Arabia from July 3 to August 25, 2024 and was the world's largest esports event, featuring 23 events in 22 different video game titles and a combined prize pool of, the largest in esports history at the time.

Background

The initial five game titles were announced on February 20, 2024, with additional events being added over the course of the next four months; the final initial titles—the 20th being Call of Duty: Warzone and the 21st being Modern Warfare III—were added on June 12. Strinova was added as an additional title on August 1, 2024.
The eight-week event took place in a venue in Riyadh's Boulevard City that featured four separate esports arenas: the SEF Arena, the 5V5 Arena, the BR Arena and the Riyadh Festival. The stc Play Gaming Hall, also in Boulevard City, hosted last chance qualifiers for some games as well as the Strinova tournament.

Format

The Esports World Cup encompassed 23 tournaments across its 22 competitive titles. Each tournament adhered to its own unique format and rules, while 22 of the tournaments contributed to a larger competition known as the Club Championship.

Club Championship

The Club Championship was a cross-game competition within the Esports World Cup. The championship gave out a total of US$20 million among the top 16 clubs, determined by their overall performance in various games throughout the tournament. To qualify for the Club Championship, a club had to finish in the top 8 in at least two competitions, and to win the championship title, the club also had to secure first place in at least one competition. Only participants who were publicly announced as part of their respective organization before June 14, 2024 for most games, or June 28, 2024 for the Call of Duty games, were eligible to earn points for their club. Below is a breakdown of the points awarded based on placement in the individual game championships:
PointsPoints
110005110
2600670
3350740
4200820

Club Support Program

The Esports World Cup Foundation's Club Support Program was an initiative designed to provide substantial financial assistance to selected esports organizations. Through this program, chosen teams received annual financial support to enhance their operations and create more opportunities for professional players. A total of 30 esports organizations were selected to the Club Support Program, 22 of which were invited and 8 were admitted out of over 150 applicants based on past competitive achievements, future strategies, and approaches to fan engagement. As with all other competitors in the EWC, members of the Club Support Program must have earned qualification for each game's event and the Club Championship, but they remained eligible for annual financial rewards irrespective of their qualification status, as well as a one-time payment if an organization wants to enter new esports, particularly those who had a presence at the Esports World Cup. The rewards were contingent upon each member's capacity to enhance viewership and fan engagement for the EWC. The Club Support Program was replaced by the Club Partner Program the following year.
The 30 teams represented the five major competitive regions — Europe, North America, Asia, South America, and the Middle East — with the majority of the teams being primarily based in Europe or North America.
;Europe
;North America
;Asia
;South America
;Middle East

Calendar


Competitions days


Results

Club Championship standings

TeamCWZLOLFFMSCCS2DOTA2MWIOW2PUBGMAPEXHOKR6FNSF6TFTMW3EAFCSC2RENRLPUBGBT8Points
1Team Falcons112DNQ33–43–417211–12DNQ5–817–249–1212–163–4DNQ7–821125655
2Team Liquid3–43–4DNQ2873–4DNQ17–24DNQ5–81DNQ2545
3Team BDSDNQ1DNQ12000
4Team Vitality9DNQ5–8211–12DNQ3–4DNQ6–725–89–121650
5T11DNQ21917–241600
6FaZe Clan5–8DNQ135–81113DNQ1470
7Gaimin Gladiators218DNQDNQ15–89–12DNQ45–8DNQDNQ12–1812–1624DNQ1280
8Natus Vincere51DNQDNQ305–812–181017–241170
9G2 Esports3–4219–20DNQ12–169–103–41150
10Kwangdong FreecsDNQDNQ511110
11Toronto UltraDNQDNQ25–85–8720
12Twisted Minds3DNQ119–16DNQDNQ5–8138DNQDNQ9–123–4DNQ8–119–12189–12710
13MOUZDNQ3–415–1613–1612–183665
14Fnatic25–89–16DNQ9–1218DNQ13–1613–1613–1615–1617–24660
15ZETA DIVISION3–413–163–4550
16Furia EsportsDNQ5–8DNQDNQ3–413–1611–125–8395
16Weibo GamingDNQ7–8DNQ385–8DNQ5–83–4DNQ395
18All Gamers18DNQ5DNQ3–412–189385
19Talon EsportsDNQDNQ6DNQ13–16DNQ3–4DNQ345
20Gen.G5–8DNQDNQ3–4DNQ335
20Virtus.pro3–417–185–8DNQ24DNQDNQ17–24DNQ12–181223335
22Guild Esports4DNQDNQ9DNQ25–32DNQ6DNQ270
23DRXDNQ49–125–8260
24Cloud920DNQ9–16DNQ5–8DNQDNQ17–245–85–88–11DNQDNQ185
25Spacestation Gaming5–8175–85–8DNQ180
26Team Spirit9–165–87–82790

Championship Notes:
  • Only teams who have qualified for the Club Championship are listed here.
  • A team may win the Club Championship by winning at least one event.
'''Club Notes:'''

Prize pool

The 2024 Esports World Cup had a prize pool of, the largest combined prize pool in esports history. The prize money was broken down into four categories: the Club Championship, the individual Game Championships, Qualifiers, and MVP Awards. The Club Championship awarded $20million to the top 16 teams based on their overall performance, while each of the 22 Game Championships had a combined prize pool of $33.8million. Teams earned a combined $7million during qualifying events, and the MVP of each event was awarded $50,000.
CategoryPrize
Club Championship$20,000,000
Game Championships$33,800,000
Qualifiers$7,600,000
MVP Awards$1,100,000

TeamPrize
1Team Falcons$7,000,000
2Team Liquid$4,000,000
3Team BDS$2,000,000
4Team Vitality$1,500,000
5T1$1,250,000
6FaZe Clan$1,000,000
7Gaimin Gladiators$800,000
8Natus Vincere$600,000
9G2 Esports$450,000
10Kwangdong Freecs$350,000
11Toronto Ultra$250,000
12Twisted Minds$200,000
13–15MOUZ$150,000
13–15Fnatic$150,000
13–15ZETA DIVISION$150,000
16–17Furia Esports$75,000
16–17Weibo Gaming$75,000

Response

In March 2024, esports organization Ex Oblivione announced their decision not to participate in the Overwatch 2 competition at the 2024 Esports World Cup. The team expressed concerns about the lack of necessary accessibility for all members of their community and the potential exclusion of their fans from participating in the event alongside them. This decision received a mixed response from their followers and the community, with many expressing support for their stance while others criticized the organization.
In June 2024, the Esports Awards announced that they would hold a ceremony at the Esports World Cup in Riyadh in late August. The announcement was met with criticism from multiple esports personalities. Additionally, multiple stakeholders and personnel, including esports hosts Caleb Simmons and Alex "Goldenboy" Mendez, resigned from the Esports Awards panel.