1971 in video games


1971 is the first year of the commercial video game industry with the release of Computer Space by Nutting Associates and Galaxy Game by Mini-Computer Applications. The majority of digital games remained on mainframe computers and time-sharing networks, while an increasing number were demonstrated outside of traditional computing audiences. Several developments of games later commercialized – including Oregon Trail and the Magnavox Odyssey console – are first publicly tested in this period.

Events

  • March 11 – A preliminary agreement is signed between Magnavox and Sanders Associates to license the patents by Ralph Baer and William Rusch for the technology of the Brown Box home video game prototype. Magnavox would begin development on a product based on this technology, initially dubbed Skill-O-Vision.
  • Spring – Nolan Bushnell establishes contact with coin-op game manufacturer Nutting Associates. He joins the company as chief engineer with an agreement to separately license the game and technology developed by himself and Ted Dabney to be manufactured by the company.
  • July 26-30 – Magnavox initiates its first test market of its home video game system in Grand Rapids, Michigan at their authorized dealer Williams Magnavox Home Entertainment Center at the Eastbrook Mall.
  • August – The initial prototype of Computer Space is tested at a bar called the Dutch Goose in Menlo Park, California.
  • August 2-4 – The second U.S. Computer Chess Championship is held in Chicago. The winner of the previous competition, Chess 3.0, wins for a second year.
  • October – A second test market of the Magnavox home video game is held in Los Angeles at three stores under product manager Robert Fritsche.
  • October 15-17 – Computer Space is shown at the Music Operators of America show in Chicago, Illinois by Nutting Associates. Though the game attracts some notice, distributors do not place any orders for the game.

Notable releases

Games

Arcade

  • Late November – The first prototype of Galaxy Game is placed on location at the Stanford University Tressider Union by Bill Pitts and Hugh Tuck, operating under the name Minicomputer Applications. The initial version enables one on one player at one dime per play or three players for a quarter.
  • November or December – Computer Space by Nutting Associates ships, becoming the first commercially available coin-operated video game.

Computer

Business