Zaxxon's Motherbase 2000
Zaxxon's Motherbase 2000, known in Europe as Motherbase and in Japan as Parasquad, is a 1995 isometric-scrolling shooter video game developed by CSK Research Institute and published by Sega for the 32X. The North American version was rebranded as part of the Zaxxon series due to its similar gameplay. Gameplay involves piloting a ship to destroy giant robots and enemy ships, while being able to capture enemy ships and use them as power-ups. Reception to Zaxxon's Motherbase 2000 was negative. While reception of the gameplay was mixed, the visuals were panned as being rough-edged, ugly, and susceptible to slowdown. Most North American critics also said the game is not similar enough to Zaxxon to justify the use of the series name.
Gameplay
Played from an isometric point of view, similar to the original Zaxxon, the player flies a spaceship through various enemy bases with the goal of destroying enemy robots and craft. Additionally, the player's ship can enter into other craft, using the enemy craft as a power-up, granting the player access to powered up blasters depending on the craft hijacked. The game also features two player head-to-head multiplayer.According to the game's manual, the story of Zaxxon's Motherbase 2000 involves a Hive Confederation, once a peaceful planetary system until the separation of the Ginglii clan from the Hive. The Ginglii have created a computer which can coordinate the production of weapons and have overtaken and enslaved Hive planets. A rebellion force has begun a mission, codenamed "Motherbase 2000", to get through the Ginglii defenses and reach the computer. The player's ship is called the Stinger.
Several influences on the gameplay have been identified, most prominently Zaxxon, but also elements from Stellar Assault, Space Harrier, Metal Head, Xevious, and Viewpoint.