Wyrdworld 2: Wordesley
Wyrdworld 2: Wordesley is a generic fantasy role-playing game adventure published by Strange Acorn Games in 1987.
Wyrdworld 2: Wordesley is an adventure in which the player characters in the town of Wordesley investigate an idol which has been stolen, as well as an evil cult. Rather than using a specific set of role-playing rules, this adventure is generic, and includes notes on how to convert it to popular RPGs of the time such as Advanced Dungeons & Dragons, RuneQuest, and Rolemaster.
Publication history
In 1987, Strange Acorn Games published the first in what they hoped would be a series of RPG adventures, Wyrd World 1: Wintersfarne. They quickly followed this up the same year with Wyrdworld 2: Wordesley, a 32-page book by Marcus Streets. A further two adventures, Wyrdworld 3: West Haven and Wyrdworld 4: Whitewood, were planned, but were never published.
Reception
In the May 1987 edition of White Dwarf, Graeme Davis thought the production values of this adventure maintained the solid if unspectacular fanzine quality of its predecessor, Wintersfarne. He likewise thought the computer-generated cartography "perfectly adequate." He did warn that because the adventure was generic, the gamemaster "will have to do a certain amount of preparation." He concluded with a positive recommendation, saying "Not one for the hack-and-slay brigade, but like Wintersfarne, worth a look if you happen to like thoughtful investigative adventures with the accent on roleplaying and problem solving rather than all-action dungeon bashes."