Wenja language
Wenja is a constructed fictional language in the video game Far Cry Primal, developed by Ubisoft. It is spoken by the Wenja, a fictional nomadic people in the game's world set in the valley of Oros in Central Europe. Two similar dialects, spoken by the Udam and the Izila tribes, are also present in the game. The language was developed for the game by a team of linguists led by the Indo-Europeanist Andrew Byrd. The use of a prehistoric language instead of English was intended to create a more immersive in-game experience.
Proto-Indo-European, which is theorised to have been spoken around 4000 BCE, was deemed too modern for a game set around 10000 BCE. Therefore, Ubisoft sought to project the language back in time, creating what Byrd called a "proto-Proto-Indo-European". This language was further divided into two dialects, Wenja and Udam, while the Izila tribe speak a different dialect that resembles PIE more closely.
Far Cry Primal's dialects are one of the few appearances of PIE and a PIE-based constructed language in a mass-consumed medium, and it was also the first time a video game featured a constructed prehistoric language. As of June 2017, Wenja and Izila comprised about 2400 words, with both dialects having a full grammar. In total, 40,000 words of dialogue, mostly in Wenja, were developed for the game.
Development
During the early development stages for Far Cry Primal, the Ubisoft team struggled to create a script that sounded convincing in the game's prehistoric setting. They found that all attempts in English sounded "trite or just plain wrong, either too much like modern man or too much like science fiction." In search for a solution, the team stumbled upon recordings of Proto-Indo-European by Andrew Byrd for Archaeology and ultimately decided to hire him and his wife Brenna Byrd to lead a team of linguists that would recreate a language suitable for the game. The full team was composed by Andrew Miles Byrd, Brenna Reinhart Byrd, Jessica DeLisi, Chiara Bozzone and Ryan Paul Sandell.The team then conducted a test using a script in primitive English and another in Wenja, and found that English did not fit the period. As a result, they decided to further develop the Wenja language. Initially, Wenja was just a simplified version of PIE, but this was also deemed too modern for the game. The linguists were then tasked to project the language even further back in time, resulting in what Andrew Byrd referred to as a "proto-Proto-Indo-European".
To imagine an earlier version of the language, one that may have been spoken about 7,000 years before PIE existed, the team used their knowledge of the earlier stages of PIE. They looked at features of PIE that appear to be archaic and assumed them to be the normal features for Wenja. The language being based mostly on reconstructed PIE roots, the team drew inspiration particularly from Hittite, the oldest attested Indo-European language. As a result, Wenja lacks grammatical gender and is also pre-ablaut, as those features were imagined to have come about at a later stage. The vocabulary was also inspired by the imagined contemporaneous culture, reflecting the material and religious culture of the period.
A small number of words necessary for the game could not be reconstructed from PIE and had to be invented. Some of these words were constructed via compound words, such as dang, a form contracted from dansugwawi. Others were derived from modern roots, such as mamaf, derived directly from its English equivalent. Finally, yet others were developed from plausible evolution. For example, PIE lack a reconstructed term for "yes", so the team imagined an expression that may develop to have that meaning and came up with "it is correct". The corresponding phrase in reconstructed PIE, *h₃reǵtóm h₁ésti, was then subjected to the sound languages and possible syllable clipping imagined for the proto-language, and ended up as shrash in the Wenja dialect and tómhe in Izila.
Once the language was ready, it was taught to the actors. During this phase, some war cries and chants were developed. Actors and linguists would speak to each other in Wenja in their spare time. According to Brenna Byrd, " when this hypothetical ancient language — just a jumble of sounds, really — began to feel tangible, natural, a living language". The game only translates part of the dialogues and interactions, which encourages players to learn at least some keywords in order to understand what is happening and to know what actions they should take to continue playing.
Dialects
Wenja is both the name given to the language in the game's documentation, and the name of its main dialect. Each of the peoples in Far Cry Primal speak a slightly different language, and they derive their names from their respective dialect. Thus the Wenja derive their name from the Wenja verb wana, "to hunt"; the Udam from the Udam expression U damnash, "let's conquer"; and the Izila from the Izila phrase his-hílax, "the masters".; Wenja and Udam
The Wenja and Udam dialects represent an older form of the language, which was created systematically by internal reconstruction based on the most irregular features of PIE, which are usually vestiges of older forms. The Wenja and the Udam basically speak two close dialects of the same language, which are mutually intelligible to a great extent. The differences are subtle and appear mainly in pronunciation and intonation. The Udam are "very brassy" and their dialect sounds "very deliberate".
; Izila
The Izila dialect is largely based on the standard academic version of Proto-Indo-European, with "some simplifications to make it a little easier to say and in grammar and pronunciation". The intonational pattern of Izila is also different, more "sing-songy" than Wenja. When the characters meet the Izila, they do not completely understand them, but some communication can get through since most of the vocabulary is related. Since Izila is essentially the same language as PIE, this article deals mainly with the other dialects: Wenja and Udam.
Phonology
Consonants
There are 22 consonant phonemes in the Wenja and Izila dialects. In the following IPA chart, each sound in Wenja is given with its spelling in brackets.The letters, and do not appear in Wenja, although appears in the digraph. The digraphs and represent // and // in Wenja, rather than // and // as reconstructed for PIE. The pronunciation of Wenja consonants has only a few peculiarities for an English-speaker:
- // is trilled as in the Spanish word perro.
- // appears only in Izila words and is usually a reflex of Wenja //: compare Wenja dugishtar, Izila dugáxter "daughter" or Wenja dwash, Izila dwáx "far"
- Voiced aspirates were adapted as normal voiced stops in Wenja: *bʰ, dʰ, ǵʰ, gʰ, gʷʰ > b, d, j, g, gw, respectively.
- Palatal stops were adapted as affricates in Wenja: *ḱ, ǵ, ǵʰ > ch, j, j, respectively.
- PIE laryngeals were fully integrated into Wenja:
- * *h₁ > h: *dʰh₁s- "sacred, religious" → *dʰəh₁s- > Wenja dahisna, "temple".
- * *h₂ > sh: *sth₂-to- "standing, made to stand" → *stəh₂-to- > Wenja tashta, "stand, pedestal".
- * *h₃ > f: *dh₃-ti- "gift" → *dəh₃-ti- > Wenja dafti, " exchange".
- Reduced sonorants were also deemed a further development of PIE; therefore Wenja always has a vowel next to them, such as Wenja dacham, "ten" from *deḱm̥ or Wenja marti, "death" from *mr̥tos.
Vowels
Unlike in PIE, there is no difference in vowel length in Wenja. This was a decision taken by the development team to make the pronunciation easier for monolingual English speakers.
Three of the vowels of PIE, *e, *a, and *o were merged to Wenja a. This is because the alternance of *e and *o, or ablaut, was considered a later development in PIE. Thus Wenja can be considered phonetically "pre-ablaut".
Prosody
With regard to prosody, Wenja features a trochaic rhythm, in which generally with every other syllable is stressed. This makes the intonation predictable and give the language an intentional "caveman" rhythm. This creates a rhythmic feel to the language, with 2- and 4-syllable words being always perfect trochees: dácham, "ten"; kúshla, "back"; mága, "can"; shàwikwála, "shepherd"; shìyugwáyfa, "eternal life"; etc. 3-syllable words are stressed on the first vowel if this is a and on the second if this is i or u.Izila, on the other hand, as an intentionally different intonational pattern, less predictable and more "sing-songy". The linguistic team used this to differentiate the two dialects to sound like entirely different languages to the players, emphasising that two different peoples speak them.
Grammar
The phonology, grammar, vocabulary, and semantics of Wenja are based on Proto-Indo-European and its daughter languages, notably Greek, Sanskrit, Hittite, Latin and the Germanic languages. Typologically, Wenja has both prepositions and postpositions, and its default pragmatic word order is subject–object–verb. Adjectives in Wenja are placed before the nouns they modify. New words can be formed through prefixing, suffixing, and compounding.Morphology
Wenja nouns and adjectives are not marked for number or gender, but they can be inflected by six clitic postpositions, which are only attached to the main noun they modify. This feature is based on the fact that cases tend to come from actual words, so it was assumed that at an earlier stage those words would behave like clitics. The six postpositions used in Wenja are:| Meaning | Example | |
| -s | of | ti-mashtaris mashtarha haymas, "we're going with your mother's mother" |
| -i/-y | to, for | shash miyi, "the rock is for me / mine" |
| -su | in, on, at | halchi chawhisu chawda, "the elk hides in shadows" |
| -ha | with | sam gwaruha, "with one spear" |
| -bi | from, by, than | shash mibi chawda, "the rock hides from me" |
| -m | toward, into, onto | sim gwanam, "I'm coming for him" |
Some adjectives form the comparative by adding -r to the adjective stem: Urus shanti, ma tigri shantir, "Oros is close, but the tiger is closer". Most commonly the regular adjective is used after the postposition -bi: Martibi shwapa!, "Worse than death!". To indicate the superlative, Wenja normally uses reduplication: shan-shanti, "very close / the closest".
Reduplication is productive in adjectives and verbs. In the former, it intensifies the meaning and produces the superlative. In the later, it forms the iterative aspect. The reduplicant always has two morae in Wenja, hence pal-palhu or daba-dabu .
There are five main suffixes that can be attached to verb stems to create new nouns in Wenja:
- Agent/Participle: -n
- Patient: -ta
- Instrument: -tar
- Action: -man
- Abstraction: -ti
Wenja verbs feature three aspects, two moods and two voices. Verbs have also an infinitive form, and can be made reflexive by means of a reflexive suffix. The causative is indicated either morphologically or periphrastically. Endings do not necessarily attach to the verb stem. There are no discrete tenses in Wenja. All aspects can express any tense, although the completive is commonly used as a past:
Verbs can be made reflexive by adding the reflexive suffix -ra. As with the passive, reflexive verbs do not need to be inflected for person: numra kayda, nara Udam hada. The causative can be indicated in two ways: morphologically adding the suffix -ay to a verb or periphrastically by means of the verb daha, "to do". The imperative mood is in its most basic just the verb stem. However, it is often preceded by the particle u: u shlawdra gwash. The negative imperative is always preceded by the particle may: may dram!. The infinitive is also made up of the bare verbal stem: gwar gwan dawsam. |