The Way of the Exploding Fist
The Way of the Exploding Fist is a 1985 fighting game developed by Beam Software and published by Melbourne House for the Commodore 64. It was later ported to Amstrad CPC, ZX Spectrum, BBC Micro, Acorn Electron and Commodore 16. It is based on Japanese martial arts. The development team consisted of Gregg Barnett, Bruce Bayley, Neil Brennan and David Johnston.
Gameplay
The game has various backgrounds that change as the player progresses through the levels: inside a dojo, an outdoor field with snowy mountains and volcanoes, a Buddha statue, or some pagodas.The player takes part in a series of one-on-one karate matches, all overseen by a wise old expert who appears in the background. Once the player defeats an opponent they move up to the next stage and a more difficult adversary. Fights are not won using the energy-bar style found in modern fighting games; instead, the player needed to get two complete yin-yangs. Any move that connected with the opponent would end the round; a loosely timed or borderline kick or punch would obtain half a yin-yang icon, while a well-executed move would obtain a full icon. Two complete icons ended the bout and progressed to the next level.
This system of scoring, known as shobu nihon kumite, is used in real life in many traditional styles of karate. A half yin-yang represents a waza-ari and a full yin-yang represents an ippon score.
The game control is via joystick or direction keys and a "fire" key. 18 different movements can be made, including jumping kick, roundhouse kick and a variety of punches and kicks, high and low. The game features a variety of backgrounds against which the fighting takes place. After completing a number of progressively harder stages, the player is charged at by a bull in a bonus round. The player must knock the bull out with a single hit. The bonus round mirrors the feats of Mas Oyama, a karate expert who purportedly killed bulls with a single strike. This bonus round was not present in the ZX Spectrum version and some of the early Commodore 64 versions.
Production
Before creating The Way of the Exploding Fist, designer Gregg Barnett converted The Hobbit and Sherlock, two adventures from Beam Software, to the Commodore 64. It was one of the first games to borrow heavily from the Data East arcade game Karate Champ, which was released the previous year. The Commodore 64 version uses over 600 sprite images to animate the player's movements. Karate champion Jeoffrey Thompson was signed to promote the game but was not sufficiently well known to have the game named after him. A Nintendo Entertainment System version was developed by Beam Software but it was never released.The game's soundtrack was written by Neil Brennan and it is based on the 1952 orchestral piece Dance of the Yao People. It has been praised for the excellent atmosphere it provided and was one reason behind the popularity of the game.
Reception
The Way of the Exploding Fist topped the UK software sales charts for two months, in September and October 1985, until it was replaced by Monty on the Run.The Way of the Exploding Fist became the best-selling computer game of 1985 in the UK. It sold 150,000 copies for the ZX Spectrum by 1987, and a total of 500,000 copies across all platforms in Europe.
The Commodore 64 version received a positive review in Zzap!64 magazine, which called it a "Sizzler" and praised the game's sound and graphics, scoring it 93% overall. Ahoy! said that the Commodore 64 version was "an excellent start for a new software label", with a "good balance of action and strategy" and some of the best graphics of the year. Your Sinclair reviewers praised the visceral sound effects.