Virtual reality crowd simulation: effects of agent density on user experience and behaviour


Virtual reality crowd simulation: effects of agent density on user experience and behaviour is a scholarly work, published in 2018 in ''Virtual Reality''. The main subjects of the publication include traffic collision, immersion, computer science, task, crowd simulation, virtual world, simulation, haptic technology, human–computer interaction, virtual reality, proxemics, crowd psychology, crowd, and gaze. The authors examine and report the effects of crowd density on both affective state and behaviour.