Viper Phase 1
Viper Phase 1 is a 1995 vertical-scrolling shooter arcade game developed and published by Seibu Kaihatsu. It is a spin-off in the Raiden series set in space.
Gameplay
The game is set in outer space. Players pilot their space fighter through eight stages of enemy space fleets and bosses. Enemies include small space fighters, space cruisers, space frigates, and entire space installations.A bonus is assessed at the end of each stage taking into account the number of medals collected, the number of enemies destroyed, the number of bombs in stock, and the total kill percentage. At the end of the game, a grand tally is assessed. Factors taken into account are the number of continues used and the number of lives lost.
Plot
By the year 2050, mankind begins the colonization of multiple planetary systems in the search for habitable planets. While the colonists establish original cultures and scientific studies, many of them begin feuding with each other. Armed conflict breaks out among them and the Earth. One rebel faction rises to great power and makes Earth their primary target. Earth's response is Operation Viper Phase 1: to combat the rebels using advanced space fighters built from downed enemy ships.Differences in the new version
A new version of Viper Phase 1 was released with gameplay changes. The new version is known as Viper Phase 1: USA in the United States. The known differences between the versions:- Secondary weapons: The original version of Viper Phase 1 has limited ammunition in the secondary weapons. The amount of remaining secondary weapon ammunition is indicated by a meter on the screen. All secondary weapons in the original version are fully powered-up. The new version changes the secondary weapons into permanent weapons with different levels of power. The new version's secondary weapons deal less damage than those in the original version to compensate for the unlimited ammunition of the new version.
- Bomb deploy times: The new version speeds up the deploy time of the bomb. The Raiden Fighters series uses this bomb deploy time of the new version as part of the Judge Spear's guest appearance.
- Medals: Taking a cue from the mechanics of Raiden DX, medals stop shimmering for a brief moment, during which they award more points when collected. Enemies that carry medals appear more frequently in the new version.
Powerups
There are six types of powerups in Viper Phase 1. Players start with a primary vulcan cannon on each new life.- P - Original version: Powers up the main vulcan gun only. New version: Powers up the vulcan and the active secondary weapons.
- B - Adds one extra bomb. Players can carry up to seven bombs in stock.
- L - This weapon is similar to the blue laser weapon in the original Raiden series. The weapon has no defensive spread, but it has the highest damage potential out of the available weapons. The ship's weapon module flashes blue when using this weapon.
- M - Cruise missiles that are fired in a burst pattern. When the missiles hit their mark, the resulting explosion deals overlapping secondary damage. The ship's weapon module flashes yellow when using this weapon.
- N - Upon impact with a target, missiles release green napalm explosions in various directions. These explosions deal overlapping secondary damage. This weapon is included in the Raiden Fighters series along with the ship in a guest appearance. The ship's module flashes green when using this weapon.
- W - Grants the player a secondary widespread vulcan cannon. This weapon has the highest screen coverage, but has the least damage potential out of the available weapons. The ship's module flashes red when using this weapon.
Music
The soundtrack of Viper Phase 1 was composed by Go Sato. Its style is vastly different from the original Raiden series, incorporating many synthesized instruments. The soundtrack was released in 2005 as part of a superplay DVD set showing expert players playing through the game.The official track listing:
- 01 Title
- 02 "Go Straight Ahead!!"
- 03 "Outer Space"
- 04 "Mission Striker"
- 05 "Forcing Breakthrough"
- 06 "Invisible Enemy"
- 07 "Counteroffensive"
- 08 "Unknown Threat"
- 09 "Destiny"
- 10 "Fear of Approaching"
- 11 Stage Clear
- 12 Ranking