Valhalla: Before the War
Valhalla: Before the War is an adventure game developed and published by Vulcan Software for the Amiga in 1995. It is a prequel to the game Valhalla and the Lord of Infinity. The game is known for the in game speech and is the second ever Amiga speech adventure. Vulcan Software has later reproduced the games with updated graphics and audio, available for free download in episodic format for the PC Windows.
Gameplay
Progressing in the game involved solving a series of puzzles, with a selling point claiming there to be "thousands of logical puzzles". The Interface was a top down view of the character within rooms inside the castle Valhalla. When the fire button is pressed the player can access icons that have certain actions, these are:- Map: Represented by an icon of a compass. This function will display a map of the current level
- Look: Represented by an icon of an eye. This function will tell the player character Infinity to inspect the contents of the square directly in front of him and report on it.
- Take: Represented by an icon of an open hand. This function will cause Infinity to take the object in the square in front of him.
- Operate: Represented by the icon of a spanner. This function will cause Infinity to attempt to operate the object in the square in front of him.
- Joystick: Represented by an icon of a joystick. This function will return the game play to the walking mode.
- Disk Access: Represented by an icon of a floppy disk. This function will produce an options screen where the player can choose to restart the level, save the current position to disk and load a saved position.
- Mouth: Represented by an icon of a mouth. This function controls how much Infinity speaks, with two modes.