Transformed social interaction
Transformed social interaction is a research paradigm and theoretical framework related to social interaction in virtual environments.
Overview
Virtual reality allows one to break normal rules of physical interaction because users do not actually have to share the same "reality". For example, in a collaborative virtual environment, a presenter can program their digital avatar to maintain eye contact with every person in the audience at the same time. Because each member of the audience has their own view of the world, they would each think that the presenter was indeed looking at them all the time even though there are in fact many different versions of "reality" co-occurring at the same time. Three categories of TSI have been identified.Self-representation TSIs
Dramatic and subtle changes to appearances or behaviors can be made to our avatars for social advantage. For example, a digital avatar could incorporate 20% or 40% of someone else's face. Studies have shown that both behavioral and visual mimicry can make a person more persuasive.Changes in digital self-representation can also be used to modify a person's own attitudes and behaviors. For example, users in tall avatars became more aggressive in a negotiation task than users in short avatars. And users placed in avatars of an elderly person held fewer negative stereotypes of the elderly in general.