Star Wars Knights of the Old Republic II: The Sith Lords


Star Wars Knights of the Old Republic II: The Sith Lords is a role-playing video game developed by Obsidian Entertainment and published by LucasArts. It is the sequel to BioWare's Star Wars: Knights of the Old Republic and was released for the Xbox on December 6, 2004, for Microsoft Windows on February 8, 2005, for OS X and Linux on July 21, 2015, for Android and iOS on December 18, 2020 and for Nintendo Switch on June 8, 2022. Like its predecessor, it is set in the Star Wars universe 4,000 years before the events of the film Episode I: The Phantom Menace and is based on the d20 System developed by Wizards of the Coast.
The game uses the Odyssey Engine, which was originally used in Knights of the Old Republic. Writing first began before the original Knights of the Old Republic was released, and development began in October 2003, after BioWare offered Obsidian their Star Wars license due to being confident in their previous work.
Knights of the Old Republic II starts five years after the events of the first game and follows the story of The Exile, a Jedi Knight who was exiled from the Jedi Order. During this time, the Jedi Order has been almost completely wiped out by the Sith. The game begins with the protagonist waking up from unconsciousness on an asteroid mining facility. After the player escapes with the help of their party members, they find the person who exiled them ten years ago, who sends the protagonist on a mission to seek out the remaining Jedi to fight against the Sith.
The game's critical reception upon its release was generally positive; praise was given to the story, characters, and writing, which were noted to be more gray than the original Knights of the Old Republic. The game was included in the book 1001 Video Games You Must Play Before You Die. Particular praise was given to the character of Kreia, with GameSpy naming her the best video game character of 2005. However, the game received criticism for being too similar to its predecessor in terms of graphics and gameplay systems, as well as being launched in an incomplete state. The game has since gained a cult following.

Gameplay

Knights of the Old Republic II is not a turn based game, but is a role-playing video game played from a third-person view that features pausable real-time combat. Combat and interactions with the environment and non-player characters in Knights of the Old Republic II are based on the d20 System as in Star Wars: Knights of the Old Republic. The game starts with a character creation screen with several choices to make, and there is also an option of letting the game do it automatically. There are 30 new Force powers, which are manifestations of the Force, in Knights of the Old Republic II. Like its predecessor, the game has several minigames, including swoop bike racing and a card game called Pazaak. The interface has been streamlined from the original game and party management has been made easier; for example, the player can switch between two selected weapon sets in the menu. As in the first game, the player can choose to align with either the light side or the dark side. Choosing dialogue options that are respectful and empathetic gives the protagonist light side points, while options that are egotistic and evil result in dark side points.
The combat of Knights of the Old Republic II is identical to its predecessor. Several new lightsaber forms were added to the game. Each of them is useful for a different situation. For example, one is best for enemies using blaster weapons, while another would be good for recovering from using Force powers. The player can use a variety of melee and ranged weapons, including swords and firearms. Fighting unarmed is also an option. A new addition to the game is "prestige classes", add-ons to the Jedi classes that were established in Knights of the Old Republic. They allow the player character to practice in lightsaber combat or Force powers, depending on player choice.
The player can travel with up to two party members at a time, who gain experience points at the same rate as the player character. Equipment and perks for party characters can be selected for different statistical effects or abilities. Players can loot corpses and various environmental objects. The protagonist also has the ability to "influence" their party members; by doing things that impress them, the player increases their influence with them. Depending on the level of influence, party members may support the player character unconditionally or turn against the protagonist. The player can also exploit high influence by drawing party members to either the light side or the dark side, and some characters can even be trained to use the Force.

Synopsis

Setting

The game takes place five years after the events of Knights of the Old Republic and 3,919 years before Episode I: The Phantom Menace, in a time when the Jedi have been nearly exterminated by the Sith. The player's character, a former Jedi Knight exiled from the Jedi Order, is referred to as "The Exile" or "Jedi Exile". Throughout the game, the Exile restores their connection to the Force while, with the help of playable companions, setting out to stop the Sith. The player makes choices that turn the Exile to either the light side or the dark side of the Force, and they travel to six planets to either help or hinder the Republic's efforts to bring peace and stability to the galaxy.
New playable locations in Knights of the Old Republic II include Telos, Onderon and its moon Dxun, Malachor V, the Peragus Mining Facility, and various starships such as the hijacked Republic cruiser Harbinger, the Sith cruiser Ravager, and Goto's yacht orbiting Nar Shaddaa. Two planets featured in the original game, Korriban and Dantooine, are revisited with ravaged buildings and intensified problems. The Ebon Hawk, the main character's ship in the first game, is also the player's transportation in Knights of the Old Republic II.

Characters

The Exile's backstory reveals that the character served under Revan during the Mandalorian Wars and ordered the activation of a devastating weapon in the climactic battle over Malachor V. The deaths that ensued created such a substantial "wound" in the Force that the character was forced to sever their connection to the Force to survive, and the Jedi Council ordered the character exiled from the Jedi Order. As the game progresses, the Jedi Exile rebuilds a connection to the Force and creates unusually strong Force Bonds with other characters and places, while unknowingly sapping Force powers.
Among the characters who join the Jedi Exile are Kreia, who acts as the Exile's mentor; pilot and former Sith assassin Atton Rand; technician and Mandalorian War veteran Bao-Dur and his droid remote; the criminal droid G0-T0; and the Sith apprentice Visas Marr. T3-M4 and Canderous Ordo, both featured in the first game, also join the Exile's team. Other characters join the Exile's party under certain conditions. HK-47, who appears in the first game, joins the quest if the Exile collects and uses the parts necessary to reactivate him. Depending on the player's alignment, the Exile will either be joined by the bounty hunter Mira or by her rival, a Wookiee bounty hunter known as Hanharr. Depending on the player's gender, the Exile will either be joined by Mical the Disciple or Brianna the Handmaiden.
The game features three main antagonists: Darth Traya, a mysterious assailant who remains in the dark through most of the game; Darth Sion, an undead Sith Lord who once served under Exar Kun in the Great Sith War ; and Darth Nihilus, a Sith Lord whose physical being was destroyed due to his immense affinity to the Force. These three Sith Lords are leaders of a loose affiliation of warriors and assassins leftover from Darth Malak's empire from the previous game. Between the events of that game and this one, the Sith have launched a largely successful genocide campaign against the Jedi Order. Another major antagonist is Atris, a former member of the Jedi Council whose unethical efforts to thwart the Sith come into conflict with the Exile.

Plot

While hiding on the Harbinger, a Republic cruiser, the Exile is sedated by an HK-50 assassin droid to be delivered to a crime syndicate called the Exchange, who have put out a bounty on live Jedi. The Exile is rescued by Kreia, with whom the Exile forms a Force Bond, and the droid T3-M4 on the Ebon Hawk, and the three flee the Harbinger as it is hijacked by a squad of Sith assassins. However, their ship is damaged during the escape by the Harbingers gunfire, and they eventually arrive at the Peragus Mining Facility. Teaming up with smuggler Atton Rand, the group escapes to the planet Telos IV. While hiding out on Telos, they encounter Atris, a surviving member of the Jedi Council who sentenced the protagonist to exile ten years prior and plans to rebuild the Jedi Order on her terms. After settling a dispute regarding the Exile's past sentence, Atris forms an uneasy alliance with them, instructing them to seek out other surviving Jedi in order to rally against the Sith. The Exile then travels to four worlds to find reclusive Jedi Masters and either beg for their aid or kill them in revenge for being exiled, depending on player choice. As the Exile continues their journey, they are joined by several individuals in their quest.
Through the game, clues and characters imply the events of from the previous installments, where the Jedi knight Revan turned to the dark side and waged war against the Republic, were actually part of a greater plan to unify and strengthen the Republic against a true menace. Revan would have discovered the Mandalorian Wars were staged all along by a hidden enemy, leading him to turn voluntarily to the dark side and conquer the Republic to ready it. These hidden enemies are hinted to be Sith hiding in the Unknown Regions of the galaxy.
After finding all the Masters, the Exile travels back to Dantooine and learns that the countless deaths at Malachor V resulted in the Exile unconsciously giving up their connection to the Force, which then became the teachings of the new Sith. If the player aided the Jedi Masters, they prepare to strip the Exile of their Force connection permanently, as the Masters fear that it could result in the actual death of the Force, but Kreia reveals herself to be the former leader of the Sith and murders them all in retribution. If the player killed the Jedi Masters, Kreia attacks the Exile and leaves. Tracking Kreia to Telos, the Exile fights and defeats a corrupted Atris, from whom it is learned that Kreia plans to strengthen a massive "wound" in the Force made ten years prior in Malachor V. This "wound" had been created by the Exile during the Mandalorian Wars, when they activated a gravitational superweapon, the Mass Shadow Generator, in order to end the battle on the planet Malachor V, causing mass death and destruction. Before following her to Malachor, where Kreia had since rejoined the Sith as Darth Traya, the Exile stops a Sith invasion of Telos, defeating one of Traya's former apprentices, the Sith Lord Darth Nihilus. On Malachor V, the Exile is separated from their companions and fights through hordes of monsters on the planet's surface and the inhabitants of a large Sith Academy who survived the cataclysm. On the final floor of the academy, the Exile kills the Sith Lord Darth Sion and confronts Darth Traya in the planet's core.
The Exile defeats the Sith Lord, but before Traya dies, she delivers a prophetic vision of the future pertaining to the player's companions and the worlds that were visited over the course of the story. If the Exile's alignment is with the light side, they order the destruction of Malachor V, escape before it is destroyed, and travel into the Unknown Regions in search of Revan, who is implied to have left to find the true Sith. If the Exile is with the dark side, they remain on Malachor V as the new Dark Lord of the Sith.