The Sandman: Worlds' End
Worlds' End is the eighth collection of issues in the DC Comics series The Sandman. It was written by Neil Gaiman; illustrated by Michael Allred, Gary Amaro, Mark Buckingham, Dick Giordano, Tony Harris, Steve Leialoha, Vince Locke, Shea Anton Pensa, Alec Stevens, Bryan Talbot, John Watkiss, and Michael Zulli; colored by Danny Vozzo; and lettered by Todd Klein. The stories in the collection first appeared in 1993. The collection first appeared in paperback and hardback editions in 1994 with an introduction by Stephen King. The collection's title, setting, and a number of its themes and images are also found in G. K. Chesterton's poem "A Child of the Snows".
It was preceded by Brief Lives and followed by The Kindly Ones.
Synopsis
Like volumes 3 and 6, Dream Country and Fables and Reflections, Worlds' End is a volume of predominantly single-issue short stories, often only obliquely related to the principal story of the series. The issues in Worlds' End were written and published in sequence, using a frame narrative.The story begins in the first person narration of Brant Tucker, wherein he and co-worker Charlene Mooney are involved in a car crash on their way to Chicago. Charlene is hurt, and Brant is directed by a hedgehog to a strange inn named "Worlds' End, a free house": identified later as one of four inns where travelers between realms shelter during reality storms, which occur after momentous events. In conclusion, the revelers at the inn watch a funeral procession cross the sky, which ends with Death looking sadly into the inn, as the crescent moon behind her slowly turns red. Thereafter Brant returns alone to his own world, where he narrates his story to a waitress, while Charlene remains at the 'Worlds' End' as assistant to its landlady. The framing sequence is penciled by Bryan Talbot and inked by Mark Buckingham, Dick Giordano and Steve Leialoha, with the exception of the funeral procession, which is penciled by Gary Amaro and inked by Tony Harris.
The stories within the collection are each narrated by a different person during a storytelling session at the inn; as the introduction notes, this is similar to the device used in Chaucer's Canterbury Tales. This gives each a distinct style both in the telling and in the illustration, with the collection drawn together by the short sequences between stories set at the inn itself. Each story told contains at least one character telling a story.
Contents
"A Tale of Two Cities"
The first story eschews the traditional comic style, with linked panels containing speech bubbles and panels which narrate the story: instead, the narration appears as prose, with illustrations interrupting at intervals. Gaiman had asked artist Alec Stevens to model the approach after that which he had employed in The Sinners, published by DC's Piranha Press imprint in June 1989. This approach is a unique, stained-glass-like style that takes a nod to the German Expressionists of the early 20th century.Here, a city dweller finds himself one day in what he believes to be the dream of the city in which he lives, wherein an old man explains his fear that the cities will someday awaken. He also encounters Morpheus, and a woman who looks like Death, but who Gaiman has said is not. When asked, Stevens said that he drew his own 'Mona' character from his Hardcore graphic novel, published by Piranha Press in January 1990. It ends with the frightened city dweller returning to "reality", whereupon he moves away from the city to a small village, where the storyteller meets him. He fears that one day, the cities will awaken. This story is influenced by the work of horror writer H.P. Lovecraft, especially in its image of a character nearly driven to madness after discovering a truth that humans were never meant to know. In his introduction to Lovecraft, The Dream Cycle of H. P. Lovecraft: Dreams of Terror and Death, Gaiman writes, "There's something about Lovecraft's fiction, about his worlds, that is oddly alluring for a writer of fantasy and horror. I've written three Lovecraftian stories: one obliquely, in Sandman—a quiet, dreamlike story."