The Principalities of Glantri
The Principalities of Glantri is an accessory for the Basic Set edition of the Dungeons & Dragons fantasy role-playing game. It is part of the Gazetteer series of supplements for the Mystara campaign setting.
Contents
The Principalities of Glantri details Glantri, a land of magicians. The book includes sections on living in the city and what it is like at night.The Gazetteer describes the nation's cultural and geographic background, adventures for Glantri, and its special features, including the fantasy city of Glantri City and variant magic systems. The nation's economy is explicitly developed in accordance with the dominion rules from the D&D Companion Set, and the nation's armed forces are also described in War Machine terms. The origins, objectives, and main personalities of each aristocratic house and clan struggling for control of Glantri's Council of Princes are described, along with the number of votes it controls in the council. The book presents the city's assortment of guilds and brotherhoods, such as Beggar's Court, the Elven Liberation Front, the Free Fundamentalist Farmers, the Monster Handler's Syndicate, and the Thousand Fists of Khan, each with conflicting interests and political machinations. The Gazetteer offers an elaborate view of the magic-user's career, focusing on enrollment in the Glantrian School of Magic, which permits a magic-user character to learn new skills, like quick spell-casting and the ability to combine spells. The Gazetteer also provides player character spell-casting specialties: The Seven Secret Orders of the Great School of Magic are the Alchemists, Dracologists, Elementalists, Illusionists, Necromancers, Cryptomancers, and Witches.
Also provided are twenty suggested scenario ideas tied to distinctive features of the Glantrian campaign, including a four-page "graduation test"—a complete dungeon adventure designed to test magic-users hoping to graduate from the Great School of Magic. The 22" x 34" map is printed in color on both sides; one side is a political/terrain hex map of Glantri, with insets of two villages and an army camp, while the reverse is a map of Glantri City and its waterways. The map keys and building labels are not on the maps, so they can be shared with the players.
Publication history
GAZ3 The Principalities of Glantri was written by Bruce Heard, with a cover by Clyde Caldwell and interior illustrations by Stephen Fabian, and was published by TSR in 1987 as a ninety-six page booklet with a large color map and an outer folder.Karen Martin and Aaron Allston edited the book, and the graphic design and cartography was done by Dave Sutherland, Dennis Kauth, and Ron Kauth. While working for TSR, Heard arranged a freelance arrangement with them to write the Gazetteer, requesting to do a ninety-six page project because he felt that sixty-four pages would not be enough to detail the setting.
The Principalities of Glantri was the third in a series of Gazetteer books, each of which treats one nation or empire of the D&D game's Known World; it was preceded by GAZ1 The Grand Duchy of Karameikos and GAZ2 The Emirates of Ylaruam.