The International 2022


The International 2022 was the 11th iteration of The International, an annual Dota 2 world championship esports tournament hosted by Valve, the game's developer. The tournament followed the Dota Pro Circuit, an annual series of tournaments awarding points to teams, with the top 12 earning invitations and a further eight earning them by a series of qualifying playoffs.
The tournament was held in Singapore in October 2022 and was the first International where the main event was hosted at more than one venue, as the playoffs took place at Suntec Singapore followed by the grand finals at Singapore Indoor Stadium. As with every International from 2013 onwards, the prize pool was crowdfunded by the Dota 2 community via its battle pass feature with the total reaching 19 million, the smallest prize pool for an International since 2015. The finals were held between Team Secret and Tundra Esports, with the latter winning.

Background

Dota 2 is a 2013 multiplayer online battle arena video game developed by Valve. In it, two teams of five players compete by selecting characters known as "heroes", each with a variety of innate skills and abilities, and cooperate together to be the first to destroy the base of the other team, which ends the match. The game is played from a top-down perspective, and the player sees a segment of the game's map near their character as well as mini-map that shows their allies, with any enemies revealed outside the fog of war. The game's map has three roughly symmetric "lanes" between each base, with a number of defensive towers protecting each side. Periodically, the team's base spawns a group of weak CPU-controlled creatures, called "creeps", that march down each of the three lanes towards the opponents' base, fighting any enemy hero, creep, or structure they encounter. If a hero character is killed, that character respawns back at their base after a delay period, which gets progressively longer the farther into the match.
As with previous years of the tournament, a corresponding battle pass for Dota 2 was released in 2022, allowing the prize pool to be crowdfunded by players of the game. Those who purchase the pass both support the tournament and gain access to exclusive in-game rewards. A quarter of all revenue made by it up until November 2, 2022, was added directly towards the prize pool. It finalized at $18.9 million, making it the first International to not surpass the previous one's prize pool and the lowest since The International 2015. At the time of event, Dota 2 featured 123 playable characters, called "heroes". Prior to each game in the tournament, a draft is held between the opposing team captains to select which heroes their teams use, going back and forth until each side has banned seven and selected five heroes. Once a hero is picked it can no longer be selected by any other player that match, so teams used the draft to strategically plan ahead and deny the opponents' heroes that may be good counters or would be able to take advantage of weaknesses to their current lineup.
The International 2022 was the first tournament in the series to see a decrease in prize money compared to last year. This was due to insufficiently large donations from Battle Pass sales. Alexander "JAM" Korotkov and some part of the game's community still consider the decline to be positive or at least inevitable:
I'll put it this way: the fact that prize money went down is normal. And it was bound to happen sooner or later. I understand Valve perfectly well - you make the tournament with the biggest prize pool, that's why it was prestigious. You can endlessly release these Battle Passes, throw in billions of lootboxes to pump up that prize pool and so on, but the question is: ‘Why?’. Just to fill your pocket? I don't know, for me personally, on the contrary, it would be better if the prize pool was 10-15 million, and it would be a simple well-done large event, that's all. So that there wouldn't be these overbearing sums, just so every team that made only to the top-16 wouldn't leave with a few hundred thousand dollars. Well, that's crazy, to be honest. For me, at least, it shouldn't work that way.

Main event

Winnings

Note: Prizes are in USD
PlaceTeamPrize money
1stTundra Esports$8,518,800
2ndTeam Secret$2,461,000
3rdTeam Liquid$1,703,800
4thTeam Aster$1,135,800
5th–6thPSG.LGD$662,600
5th–6thThunder Awaken$662,600
7th–8thBeastcoast$473,300
7th–8thOG$473,300
9th–12thEvil Geniuses$378,600
9th–12thBoom Esports$378,600
9th–12thGaimin Gladiators$378,600
9th–12thEntity$378,600
13th–16thHokori$284,000
13th–16thTeam Spirit$284,000
13th–16thFnatic$284,000
13th–16thRoyal Never Give Up$284,000
17th–20thSoniqs$47,300
17th–20thTalon Esports$47,300
17th–20thBetBoom Team$47,300
17th–20thTSM$47,300