Tactical Assault Group (game)
Tactical Assault Group is a closed-ended, computer-moderated, role-playing strategy play-by-mail game. The game was set in the future. There were 20–60 players per game in a seven-story building who operated in Tactical Assault Groups.
History and development
Tactical Assault Group was available for play in 1987. It was a closed-ended, computer-moderated, strategy play-by-mail game. Quest Games, publishers of Beyond the Quadra Zone and Quadrant Wars, published the game. In 1987, the publisher offered new games with turn turnaround times of ten days and two weeks.Gameplay
Tactical Assault Group was set in the future where players hunted opponents with the goal of being the lone survivor. At the outset, players role-played skilled agents who have been accepted into the elite organization. Play was individual, with the goal to "eliminate a randomly-chosen target and then his target until there is a sole survivor". Player characters had characteristics such as "endurance, cunning, accuracy, defense and skill", where an endurance of zero caused player death. Players had to also avoid assassins. The game allowed 20–60 players to negotiate a seven-story building. This underground building had 175 rooms in a grid pattern, each of which had two to four doors.Players navigated the building with a computer that accepted 26 questions. Phasers and explosives were available as lethal tools. Nonlethal tools included keys, robots, surveillance equipment, raw materials, energy, energy transfer packs, and shields. Diplomacy was not a game element. Major game approaches included immediately seeking your target or improving your position first.