Sygo
Sygo is a two player abstract strategy game created in 2010 by Christian Freeling. It is a variant of Go. Sygo is played on a 19x19 grid of lines. It differs from Go in that captured stones change colors instead of being removed from the board, similar to Reversi/Othello. Additionally, each turn, players may either place a new stone, or else grow all of their existing groups of stones by placing a new stone adjacent to each group, similar to Symple, another of Christian Freeling's games. The goal of Sygo is to control the most territory on the board as determined by the number of a player's stones on the board as well as empty points surrounded by the players stones. The game ends either when one player resigns or both players pass on successive turns.
Rules
Movement
Each player has one of two color stones, black or white. The game set up starts with an empty board. Each turn a player may either:- Grow all of their groups of stones.
- Put a stone on a vacant cell unconnected to any other friendly group.
White moves first. In order to mitigate any turn order advantage, if neither player has grown their groups, Black may grow all of his groups and place a single stone on any vacant square on the same turn. Moving is not compulsory and a player may pass his turn at any time.
Capture
Each stone or group has what are called liberties. A liberty is a vacant point orthogonally adjacent to a stone. When a stone or group loses all its liberties by being "surrounded" by an opponent's stones, all the stones in that group are captured. In Sygo, capturing a stone means reversing their color and making them the capturing player's own rather than removing them from the board. If the placement of a stone results in the player's own group losing all its liberties then the move is referred to as "suicide" and is illegal. Another move must be chosen or the player must pass their turn.Because of Sygo's capture protocol, certain gameplay elements found in Go such as Ko and snap-back do not occur in Sygo.
Scoring
When one player resigns, or both players pass their turns successively, Sygo ends and the game is scored. A player's score is determined by the number of their stones on the board as well as the vacant points entirely surrounded by their stones.Unlike Go, there is no Komi to compensate for a second player disadvantage.