Slender Rising
Slender Rising is a 2012 horror and indie game by Michael Hegemann. It is based on the creepypasta called Slender Man, a tall, faceless man who hunts people down. The first-person game tasks players with collecting notes across various maps whilst trying to avoid the Slender Man.
Slender Rising received mixed reviews, with praise directed towards its atmosphere, graphics and sound design. Two critics called Slender Rising the best Slender Man game for mobile device. A sequel, Slender Rising 2, was released early 2014.
Gameplay
Slender Rising is a single-player horror game played from a first-person perspective. There are two game modes. In "A Chance To Escape", the player is tasked with collecting seven pages. In "The Endless Stare", they must collect as many pages as they can and survive as long as possible. The player is alerted by sound cues when they are in a page's vicinity.Throughout Slender Rising, they are hunted by the Slender Man, who will kill them with his tendrils if the player looks at him too long. The player's vision automatically moves towards Slender Man when he is nearby, requiring them to "swipe and claw at screen to tear free". This becomes more difficult each time he catches them.
Slender Rising features several customizable options, including difficulty levels, filters that obscure or change the player's perspective and four different maps.
Development
Slender Rising was created by indie developer Michael Hegemann in Unreal Engine. It was published for iOS on November 15, 2012, and was released on the App Store. The game is based on the infamous creepypasta of the Slender Man; it came at a time when Slender Man games were ubiquitous after the release of the PC game, Slender: [The Eight Pages]. Hegemann himself admitted to being inspired by The Eight Pages.Reception
David Craddock of TouchArcade and Paul Devlin of Pocket Gamer considered Slender Rising the best mobile game based on Slender Man. Craddock suggested that it was the best Slender Man game; he believed that the variety offered by the game modes kept it "fresh" and appreciated the use of sound design to build tension.Devlin and Slide to Play
By January 2014, Slender Rising had received over seven million downloads.