Senterej
Senterej, also known as Ethiopian chess, is a regional chess variant, the form of chess traditionally played in Ethiopia and Eritrea. It was the last popular survival of shatranj. According to Richard Pankhurst, the game became extinct sometime after the Italian invasion of Ethiopia in the 1930s. A distinctive feature of Senterej is the opening phase – players make as many moves as they like without regard for how many moves the opponent has made; this continues until the first capture is made. Memorization of opening lines is therefore not a feature of the game.
Rules
Pieces
Broadly, the pieces move the same way as in shatranj; however, there are regional variations.- Each king stands just to the right of the centerline from its player's point of view. It moves one step in any direction as a chess king.
- At the left of the king stands the ferz, moving one square diagonally.
- On the flanks of the king and ferz stands a piece called the fil or alfil. It leaps diagonally to the second square distant.
- Beside the fils stand the horsemen, moving as chess knights.
- In the corners stand the rooks, moving as chess rooks.
- The second is filled with pawns, which move one step forward and capture one square diagonally forward. There is no first move double-step option, and therefore no en passant. A pawn reaching the farthest rank is promoted to ferz.
Gameplay
In Senterej both sides start playing at the same time without waiting for turns. The phase before first capture is called the "mobilization" or "marshalling" phase, or werera. Both players may move their pieces as many times as they like without concern for the number of moves the opponent makes. During this phase the players watch each other's moves, and retract their own and substitute others as they think best. They only start to take turns after the first capture.The object of the game is to checkmate the opponent. A king denuded of all pieces cannot be mated; the game is drawn. A king with only a single piece supporting him can only be mated before that piece has moved seven times, or else the game is drawn.
Game flow
- Start game
- Werera phase: both players move piece together at every step, until there is any piece captured
- First piece captured, werera ends
- Players move pieces by turns, until either:
- * One side win the game, in case of the opponent's king is being checkmated under the opponent has any pieces of ferz/alfil/horse/rook still alive
- * Game drawn, in case of the opponent remains king and pawns only
- End game