Audio mixing (recorded music)


In sound recording and reproduction, audio mixing is the process of optimizing and combining multitrack recordings into a final mono, stereo or surround sound product. In the process of combining the separate tracks, their relative levels are adjusted and balanced and various processes such as equalization and compression are commonly applied to individual tracks, groups of tracks, and the overall mix. In stereo and surround sound mixing, the placement of the tracks within the stereo field are adjusted and balanced. Audio mixing techniques and approaches vary widely and have a significant influence on the final product.
Audio mixing techniques largely depend on music genres and the quality of sound recordings involved. The process is generally carried out by a mixing engineer, though sometimes the record producer or recording artist may assist. After mixing, a mastering engineer prepares the final product for production.
Audio mixing may be performed on a mixing console or in a digital audio workstation.

History

In the late 19th century, Thomas Edison and Emile Berliner developed the first recording machines. The recording and reproduction process itself was completely mechanical with little or no electrical parts. Edison's phonograph cylinder system utilized a small horn terminated in a stretched, flexible diaphragm attached to a stylus which cut a groove of varying depth into the malleable tin foil of the cylinder. Emile Berliner's gramophone system recorded music by inscribing spiraling lateral cuts onto a vinyl disc.
Electronic recording became more widely used during the 1920s. It was based on the principles of electromagnetic transduction. The possibility for a microphone to be connected remotely to a recording machine meant that microphones could be positioned in more suitable places. The process was improved when outputs of the microphones could be mixed before being fed to the disc cutter, allowing greater flexibility in the balance.
Before the introduction of multitrack recording, all sounds and effects that were to be part of a recording were mixed simultaneously during a live performance. If the recorded mix was not satisfactory, or if one musician made a mistake, the selection had to be performed over until the desired balance and performance was obtained. The introduction of multi-track recording changed the recording process into one that generally involves three stages: recording, overdubbing, and mixing.
Modern mixing emerged with the introduction of commercial multi-track tape machines, most notably when 8-track recorders were introduced during the 1960s. The ability to record sounds into separate channels made it possible for recording studios to combine and treat these sounds not only during recording, but afterward during a separate mixing process.
The introduction of the cassette-based Portastudio in 1979 offered multi-track recording and mixing technology that did not require the specialized equipment and expense of commercial recording studios. Bruce Springsteen recorded his 1982 album Nebraska with one, and the Eurythmics topped the charts in 1983 with the song "Sweet Dreams ", recorded by band member Dave Stewart on a makeshift 8-track recorder. In the mid-to-late 1990s, computers replaced tape-based recording for most home studios, with the Power Macintosh proving popular. In the mid-1980s, many professional recording studios began to use digital audio workstations to accomplish recording and mixing previously done with multitrack tape recorders, mixing consoles, and outboard gear.

Equipment

Mixing consoles

A mixer is the operational heart of the mixing process. Mixers offer a multitude of inputs, each fed by a track from a multitrack recorder. Mixers typically have 2 main outputs or 8.
Mixers offer three main functionalities.
  1. Summing signals together, which is normally done by a dedicated summing amplifier or, in the case of a digital mixer, by a simple algorithm.
  2. Routing of source signals to internal buses or external processing units and effects.
  3. On-board processors with equalizers and compressors.
Mixing consoles can be large and intimidating due to the exceptional number of controls. However, because many of these controls are duplicated, much of the console can be learned by studying one small part of it. The controls on a mixing console will typically fall into one of two categories: processing and configuration. Processing controls are used to manipulate the sound. These can vary in complexity, from simple level controls, to sophisticated outboard reverberation units. Configuration controls deal with the signal routing from the input to the output of the console through the various processes.
Digital audio workstations can perform many mixing features in addition to other processing. An audio control surface gives a DAW the same user interface as a mixing console.

Outboard and plugin-based processing

Outboard audio processing units and software-based audio plug-ins are used for each track or group to perform various processing techniques. These processes, such as equalization, compression, sidechaining, stereo imaging, and saturation are used to make each element as audible and sonically appealing as possible. The mix engineer also will use such techniques to balance the space of the final audio wave; removing unnecessary frequencies and volume spikes to minimize the interference or clashing between each element.

Processes that affect signal volume or level

  • Faders – The process of attenuating the level of a signal. This is by far the most basic audio process, appearing on virtually every effect unit and mixer. Utilizing controlled fades is the most basic step of audio mixing, allowing more volume for prominent elements and less for secondary elements.
  • Boost – The process of amplifying a signal. Boosting is usually done using extremely slight amounts of amplification, enough to raise a signal without pushing it to the point of distortion. However, when using audio tape as opposed to recording on to a computer, sometimes a signal will be deliberately overdriven very hard to achieve an intense yet soft, 'rounded off' style of distortion known as tape saturation. Distortion from clipping a digital signal will simply result in blasts of apparent white noise, and is almost universally regarded as unpalatable. Volume control units typically feature the ability to both boost and attenuate a signal.
  • Panning – The process of altering the balance of an audio signal between the left and right channels of a stereo signal. The pan of a signal may be modified via a simple two-way pan control or an auto panner that continuously modulates and changes the pan of a signal. Panning is often used in the mixing process to arrange the track elements, simulating the placement of live bands.
  • Compressors – The process of reducing the dynamic range or difference between loudest and quietest parts of a signal. This is done by reducing the signal volume after a user-adjustable threshold is hit. The ratio of reduction to gain above the threshold is often also controllable, as well as the time it takes for reduction to activate or release. Most compressors will also have a makeup gain control, used to apply a boost after the gain reduction is replied to compensate for the quieter signal. Compression has many uses in the mixing process, from evening out vocal volume to enhancing drums.
  • Limiters – Using a compression ratio of 10:1 or higher is known as limiting- instead of applying gentle reduction to audio above the threshold, limiters forcibly flatten it down, allowing no signal above the threshold. Many limiting units also have built-in compressors that reduce the amount of audio actually passing the threshold. Many limiters also use digital algorithms to soften the harsh sound of limited audio, morphing the wave instead of completely decapitating it Softer limiters are used with generous amounts of compression to create a more consistently loud track with less volume fluctuation, and harder limiters can be used as distortion effects or emergency safeties to protect large speaker systems from blowing out. Many analog amplifiers are fitted with their own basic limiters to prevent the high-voltage circuitry from overloading and blowing out.
  • Dynamic expansion – Expansion Dynamic expansion is essentially compression with an inverted threshold- any signal below a certain threshold is dynamically reduced while signals above the threshold remain untouched. Expansion is most commonly used to give volume to certain elements of recordings- e.g. the bass drum and snare drum. Expanders can also be set up so that when a signal drops below a set threshold, it will reduce gain until the output signal is forced below a certain level, and continue to hold the gain at that level until the input rises above the threshold. This application of expansion is called gating.

    Processes that affect frequencies

The frequency response of a signal represents the amount of every frequency in the human hearing range, consisting of frequencies from 20 Hz to 20,000 Hz There are a variety of processes commonly used to edit frequency response in various ways.
  • Equalization – Equalization is a broad term for any device that can alter parts of a signal frequency response. Some EQs use a grid of faders or knobs which can be arranged to shape each frequency, whereas others use bands that can target and subsequently boost or cut selectable series of frequencies.
  • Filters – Filters attenuate part of the audio spectrum. There are various types of filters. A high-pass filter is used to remove unneeded bass from a sound source. A low-pass filter is used to remove unneeded treble. These are most often used as a way to declutter a given mix to improve the clarity of the individual elements. A band-pass filter is a combination of high- and low-pass filters, also known as a telephone filter.