Real Heroes: Firefighter
Real Heroes: Firefighter is a first-person shooter video game for the Wii, developed by Epicenter Studios and published by Conspiracy Entertainment. A Nintendo 3DS version was released on September 12, 2012, by Zordix and a remastered PC version was released on March 14, 2017, by Flying Tiger Entertainment, with a high definition re-release published by Ziggurat Interactive on January 21, 2021. Firefighter was then ported to the Nintendo Switch and the PlayStation 4 around the game's tenth anniversary. Real Heroes: Firefighter HD was later announced for Xbox One by Ziggurat Interactive which released on March 31, 2022
Gameplay
Firefighter is a firefighting video game that plays like a first-person shooter. The player, controlling a firefighter who the fellow firefighters refer to as Probie, uses a hose and fire extinguisher to fight flames, a halligan bar to pry open locked doors and vent coverings, and a fire axe to destroy obstacles, all controlled by movement of the Wii Remote in the game's original release, which also maps the firefighter's movement style and direction to the Nunchuk's buttons and analog stick, respectively. There are also a few places in some levels where the player will need to use a rotary saw or hydraulic spreader, provided by another firefighter and not carried in the inventory, to create a hole in a wall or rip apart obstacles. The player will work with at least one other firefighter with an extinguisher in some areas though in others, he is alone, with other firefighters in his squad communicating with him through a walkie-talkie, emulated by the Wii Remote's speaker. The player has objectives to complete such as rescuing civilians or other firefighters, extinguishing all fires in an area, disabling something that causes the fire to spread, and more.There are eight playable fire scenarios, with most of them divided into multiple acts by a loading screen, and once the player finishes an act, the next act begins immediately and the player cannot go back to the previous one until the current level is completed with all acts completed in order. Each act will have several checkpoints that play will resume from should the firefighter perish in the line of duty or fail a critical objective, and the firefighter can gradually recover health lost from hazards by moving to a safe area. Each scenario features diverse hazards, objectives and level design, as well as four secret, optional collectibles to add replay value. The four collectibles consist of three "Fire Cause Determination" pieces, represented as golden fire department badges, that will unveil the cause of the fire leading to the events of the level, as well as an item that unlocks special skins for equipment. In between levels, the player can navigate through Engine Company 13's firehouse, with all menu options presented diegetically as objects in three rooms: the recreation room, the office and the garage.