Ray Tracer based rendering solution for large scale fluid rendering
Ray Tracer based rendering solution for large scale fluid rendering is a scholarly work, published in 2018 in ''Computers & Graphics''. The main subjects of the publication include computer graphics, Smoothed-particle hydrodynamics, speedup, computer science, tracing, computational science, pixel, rendering, fluid simulation, and fluid dynamics. Fluid simulation using meshless methods has increasingly become a robust way to solve mechanics problems that require dealing with large deformations and has become very popular in many applications such as naval engineering, mechanical engineering, movies, and games.