RGBE image format


RGBE or Radiance HDR is an image format invented by Gregory Ward Larson for the Radiance rendering system. It stores pixels as one byte each for RGB values with a one byte shared exponent. Thus it stores four bytes per pixel.

Description

RGBE allows pixels to have the dynamic range and precision of floating-point values in a relatively compact data structure - often when images are generated from light simulations, the range of per-pixel color intensity values are much greater than will nicely fit into the standard 0..255 range of standard 24-bit image formats. As a result, either bright pixels are clipped to 255, or dim pixels lose numeric precision.
By using a shared exponent, the RGBE format gains some of the advantages of floating-point values whilst using less than the 32 or 16 bits per color component that would be needed for single precision or half-precision data in the IEEE floating-point format, and with a higher dynamic range than half-precision. An exponent value of 128 maps integer colors into 0..1) floating-point space.
A second variant of [the format
uses the XYZ color model with a shared exponent. The mime type and file extension are identical, thus applications reading this file format need to interpret the embedded information on the color model.
Greg Ward provides code to handle RGBE files in his Radiance renderer.

Similar formats

mandates support for an analogous RGB9_E5 color format, where three channels have 9 bits of mantissa each and share 5 bits of exponent.
JPEG XT Part 2 and Part 7 Profile A are based on the RGBE format.
RGBM is a format with the exponent replaced with a shared multiplier, while RGBD stores a divider instead. These formats lack the dynamic range of RGBE and logLUV, but are more amenable to a naive approach of linear interpolation on each component. Like RGBE, they can be packaged in any format that accepts a four-channel color model, including ordinary formats like PNG for 3D textures.
A wider variety of color formats take the more conventional route of storing separate floating-point numbers. These include the Xbox '7e3' format and the OpenGL R11F_G11F_B10F format.