Project Overkill
Project Overkill is a shoot 'em up game for the PlayStation, developed and published by Konami in 1996. The plot of the game revolves around a group of four mercenaries hired to eliminate a group of humans called the Viscerians.
Gameplay
The gameplay takes on a 3D-esque isometric view, in which the player chooses one of four mercenaries to lead through the levels. The characters act as lives, and if one were killed, the player still has the choice among the remaining mercenaries. In the levels, the player must find key-cards, destroy guards, aliens, and robots, activate laser bridges, to complete an objective. Objectives include finding the exit to the level, assassination of an officer, escorting a defect or other important official, retrieving an item, or obtaining a certain percentage of kills in the area.The four characters have very different abilities. For example, the large alien, Quogg, has a melee attack that will kill the standard human troops in just one hit. Also, each character has slight variations in weaponry that make for somewhat different combat experiences.
Development
During development the game's producer and designer, who spoke on condition of anonymity, commented, "We chose the isometric perspective because it meant you could see more of the playing area and also you could see an arrow go through the chest and you can see the result from behind too."The soundtrack was written by Mark Yoshimoto Nemcoff.
Work on a port for the Sega Saturn began while the PlayStation version was still in development. However, it was never released.