On Numbers and Games
On Numbers and Games is a mathematics book by John Horton Conway first published in 1976. The book is written by a pre-eminent mathematician, and is directed at other mathematicians. The material is, however, developed in a playful and unpretentious manner and many chapters are accessible to non-mathematicians. Martin Gardner discussed the book at length, particularly Conway's construction of surreal numbers, in his Mathematical Games column in Scientific American in September 1976.
The book is roughly divided into two sections: the first half, on numbers, the second half, on games. In the Zeroth Part, Conway provides axioms for arithmetic: addition, subtraction, multiplication, division and inequality. This allows an axiomatic construction of numbers and ordinal arithmetic, namely, the integers, reals, the countable infinity, and entire towers of infinite ordinals. The object to which these axioms apply takes the form, which can be interpreted as a specialized kind of set; a kind of two-sided set. By insisting that L
In the First Part, Conway notes that, by dropping the constraint that L
The book was first published by Academic Press in 1976,, and a second edition was released by A K Peters in 2001, containing a new prologue and an epilogue by Conway and several updates in the text. The currently available book by CRC Press, who acquired A K Peters in 2010, is printed in a notably bad quality, see the example at the end of this article.
Zeroth Part ... On Numbers
In the Zeroth Part, Chapter 0, Conway introduces a specialized form of set notation, having the form, where L and R are again of this form, built recursively, terminating in, which is to be read as an analog of the empty set. Given this object, axiomatic definitions for addition, subtraction, multiplication, division and inequality may be given. As long as one insists that LThe ordinal is built by transfinite induction. As with conventional ordinals, can be defined. Thanks to the axiomatic definition of subtraction, can also be coherently defined: it is strictly less than, and obeys the "obvious" equality Yet, it is still larger than any natural number.
The construction enables an entire zoo of peculiar numbers, the surreals, which form a field. Examples include,,, and similar.
First Part ... and Games
In the First Part, Conway abandons the constraint that LAll numbers are positive, negative, or zero, and we say that a game is positive if Left has a winning strategy, negative if Right has a winning strategy, or zero if the second player has a winning strategy. Games that are not numbers have a fourth possibility: they may be fuzzy, meaning that the first player has a winning strategy. * is a fuzzy game.