Nintendo Entertainment Analysis & Development


commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department, was the largest software development division within the Japanese video game company Nintendo. It was preceded by the Creative Department, a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the Donkey Kong, Mario, The Legend of Zelda, F-Zero, Star Fox, Animal Crossing, Pikmin, and Wii series.
Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, becoming Nintendo Entertainment Planning & Development.

History

Background

During the 1970s, when Nintendo was still predominantly a toy company, it decided to expand into interactive entertainment and the video game industry. Several designers were hired to work under the Creative Department, which, at the time, was the only game development department within Nintendo. Among these new designers were Makoto Kano, who went on to design various Game & Watch games, and Shigeru Miyamoto, who would create various Nintendo franchises. In 1972, the department was renamed to Research & Development Department; it had about 20 employees. The department was later consolidated into a division and separated into three groups, Nintendo R&D1, R&D2 and R&D3.

1980–1989: Creation as Research & Development 4

Circa 1983, Hiroshi Imanishi oversaw the creation of Research & Development No. 4 Department, as a new development department dedicated to developing video games for home consoles, complementing the other three existing departments in the Nintendo Manufacturing Division. Imanishi appointed Hiroshi Ikeda, a former director at Toei Animation, as general manager of the newly created department, and Miyamoto as its chief producer. Also hired were Takashi Tezuka and Kenji Miki, graphic designers, Minoru Maeda, a designer, and Koji Kondo, Akito Nakatsuka, and Hirokazu Tanaka, all sound designers.
Ikeda's creative team had many ideas, but lacked the programming skills to put them into action. Mario Bros., one of the unit's first games, required assistance in this regard from Gunpei Yokoi and R&D1. Toshihiko Nakago was familiar with the chipset for the Family Computer, Nintendo's contemporary home console, as he was originally hired to work with Masayuki Uemura's Nintendo R&D2 to develop software development kits for Nintendo consoles. When R&D2 and Systems Research and Development, Nakago's company, began porting R&D1-developed arcade games to the Famicom, Shigeru Miyamoto lured him and SRD to R&D4 to help develop Excitebike.
Following the release of Excitebike, R&D4 developed a Famicom port of the beat 'em up arcade game Kung-Fu Master, called Spartan X in Japan and Kung Fu everywhere else. The game improved on features introduced in Donkey Kong, representing a key step in the life of the platform game genre. Their next game was Mario Bros.">Mario (franchise)">Mario Bros., a self-developed sequel to Mario Bros. The game standardized many aspects of the platform genre, and went on to be a critical and commercial success. Developed concurrently, but released a year later, was The Legend of Zelda, an action adventure game. The phenomenal sales of Mario and Zelda made Miyamoto a household name, and allowed the department to expand. Hideki Konno, Katsuya Eguchi, Kensuke Tanabe, and Takao Shimizu were all hired at this time, and they would become producers themselves.

1989–2003: Renamed to Entertainment Analysis & Development

In 1989, one year before the Super Famicom was released in Japan, the R&D4 department was spun-off and made its own division named Nintendo Entertainment Analysis & Development. The division was comprised into two departments: the Software Development Department, which focused on video game development and was led by Miyamoto, and the Technology Development Department, which focused on programming and developing tools and was led by Takao Sawano. The technology department relied on R&D2 engineers who assisted SRD with software libraries. Following the release of F-Zero, the first video game fully programmed by EAD, they collaborated with Argonaut Software to develop the Super FX, a chip which, when placed in Super Famicom cartridges, enabled the use of 3D graphics. As 3D gaming became more prominent, so, too, did the department, programming several of Nintendo EAD's 3D games with SRD.
In 1997, Miyamoto explained that about twenty to thirty employees were devoted to each Nintendo EAD title during the course of its development, and that SRD was a company within the division, formally Nintendo R&D2's software unit, and was composed of about 200 programmers.
In June 2000, in an attempt to include software experts, Nintendo's board of directors invited Miyamoto to join; he also gained responsibility for all of Nintendo's software development, though he would produce further games with EAD.
In 2002, to acquire talent from Tokyo who were hesitant to move to Kyoto, Nintendo opened a branch of EAD, appointing Takao Shimizu as manager. Their first project was Donkey Kong Jungle Beat, a GameCube game which made use of the DK Bongos introduced in Donkey Konga.

2004–2015: Restructure, new managers, and merger with SPD

In 2004, as a result of a restructuring at Nintendo, several employees at R&D1 and R&D2 were reassigned to EAD, and the department was consolidated into a division, welcoming a new class of managers and producers. Tezuka became deputy general manager, and Eiji Aonuma, Konno, Shimizu, Tadashi Sugiyama, and Katsuya Eguchi became producers overseeing their own development teams. Keizo Ota and Yasunari Nishida were appointed project managers of their own groups in the Technology Development Department.
In 2013, Eguchi was promoted to Department Manager of both Software Development Departments in Kyoto and Tokyo. As such, he left his role as Group Manager of Software Development Group No. 2, and was replaced by Hisashi Nogami. On June 18, 2014, the EAD Kyoto branch was moved from the Nintendo Central Office to the Nintendo Development Center in Kyoto. The building housed more than 1100 developers from all of Nintendo's internal research and development divisions, which included the Nintendo EAD, SPD, IRD and SDD divisions.
On September 16, 2015, during a restructuring overshadowed by the recent death of president Satoru Iwata, EAD merged with Nintendo Software Planning & Development, forming Entertainment Planning & Development.

Structure

The Nintendo Entertainment Analysis & Development division was headed by Nintendo-veteran Takashi Tezuka who acted as general manager. The division was divided in two development departments: one in Kyoto, with Katsuya Eguchi acting as its deputy general manager; and one in Tokyo, with Yoshiaki Koizumi acting as its deputy general manager.

Kyoto Software Development Department

The Nintendo EAD Kyoto Software Development Department was the largest and one of the oldest research and development departments within Nintendo, housing more than 700 video game developers. It was located in Kyoto, Japan, formerly in the Nintendo Central Office, but on June 28, 2014, it was relocated to the new Nintendo Development Center, which housed all of Nintendo's internal research and development divisions.
The development department integrated Nintendo's most notable producers: Hideki Konno, producer of the Nintendogs and Mario Kart series; Katsuya Eguchi, producer of the Wii and Animal Crossing series; Eiji Aonuma, producer of The Legend of Zelda series; Hiroyuki Kimura, producer Big Brain Academy, Super Mario Bros., and Pikmin series; and Tadashi Sugiyama, producer of the Wii Fit, Steel Diver and Star Fox series.
The department was managed by veteran Nintendo game designer Katsuya Eguchi. As such, Hisashi Nogami later succeeded him as the producer of the Animal Crossing franchise and was responsible for the creation of the Splatoon series.
TitleGenrePlatformProducer
1984ExcitebikeRacingNintendo Entertainment SystemShigeru Miyamoto
1985Kung-FuBeat 'em upNintendo Entertainment SystemShigeru Miyamoto
1985Super Mario Bros.PlatformNintendo Entertainment SystemShigeru Miyamoto
1986The Legend of ZeldaAction-adventureFamily Computer Disk System
Nintendo Entertainment System
Shigeru Miyamoto
1986The Mysterious Murasame CastleAction-adventureFamily Computer Disk SystemKeizo Kato
1986Super Mario Bros. 2PlatformFamily Computer Disk SystemShigeru Miyamoto
1987Zelda II: The Adventure of LinkAction role-playingFamily Computer Disk System
Nintendo Entertainment System
Shigeru Miyamoto
1987Yume Kojo: Doki Doki PanicPlatformFamily Computer Disk SystemShigeru Miyamoto
1987Famicom Mukashibanashi: Shin OnigashimaAdventure, visual novelFamily Computer Disk SystemHiroshi Ikeda
Shigeru Miyamoto
1987Famicom Grand Prix: F-1 RaceRacingFamily Computer Disk SystemShigeru Miyamoto
1988Famicom Grand Prix II: 3D Hot RallyRacingFamily Computer Disk SystemShigeru Miyamoto
1988Ice HockeySportsFamily Computer Disk System
Nintendo Entertainment System
Shigeru Miyamoto
Masayuki Uemura
1988Super Mario Bros. 3PlatformNintendo Entertainment SystemShigeru Miyamoto
1989Famicom Mukashibanashi: YūyūkiAdventure, visual novelFamily Computer Disk SystemShigeru Miyamoto
1990Super Mario WorldPlatformSuper Nintendo Entertainment SystemShigeru Miyamoto
1990F-ZeroRacingSuper Nintendo Entertainment SystemShigeru Miyamoto
1990PilotwingsAmateur flight simulationSuper Nintendo Entertainment SystemShigeru Miyamoto
1991SimCityCity-buildingSuper Nintendo Entertainment SystemShigeru Miyamoto
1991Time Twist: Rekishi no Katasumi de...AdventureFamily Computer Disk SystemTatsuya Hishida
1991The Legend of Zelda: A Link to the PastAction-adventureSuper Nintendo Entertainment SystemShigeru Miyamoto
1992Wave RaceRacingGame BoyShigeru Miyamoto
1992Super Mario KartKart racingSuper Nintendo Entertainment SystemShigeru Miyamoto
1993Star FoxRail shooter, Shoot 'em upSuper Nintendo Entertainment SystemShigeru Miyamoto
1993The Legend of Zelda: Link's AwakeningAction-adventureGame BoyShigeru Miyamoto
1993Super Mario All-StarsPlatformSuper Nintendo Entertainment SystemShigeru Miyamoto
1994Stunt Race FXRacingSuper Nintendo Entertainment SystemShigeru Miyamoto
1994Donkey KongPlatform, puzzleGame BoyShigeru Miyamoto
1994Kirby's Dream CourseSportsSuper Nintendo Entertainment SystemSatoru Iwata
Shigeru Miyamoto
1995Super Mario World 2: Yoshi's IslandPlatformSuper Nintendo Entertainment SystemShigeru Miyamoto
1996Pilotwings 64Amateur flight simulationNintendo 64Genyo Takeda
Shigeru Miyamoto
1996Super Mario 64PlatformNintendo 64Shigeru Miyamoto
1996Mole ManiaPuzzleGame BoyShigeru Miyamoto
1996Wave Race 64RacingNintendo 64Shigeru Miyamoto
1996Mario Kart 64Kart racingNintendo 64Shigeru Miyamoto
1997Star Fox 64Shoot 'em upNintendo 64Shigeru Miyamoto
1997Yoshi's StoryPlatformNintendo 64Takashi Tezuka
19981080° SnowboardingSports, racingNintendo 64Shigeru Miyamoto
1998F-Zero XRacingNintendo 64Shigeru Miyamoto
1998Pocket Monsters StadiumRole-playingNintendo 64Kenji Miki
Tsunekazu Ishihara
Satoru Iwata
Shigeru Miyamoto
1998The Legend of Zelda: Ocarina of TimeAction-adventureNintendo 64Shigeru Miyamoto
1999Role-playingNintendo 64Kenji Miki
Tsunekazu Ishihara
Satoru Iwata
Shigeru Miyamoto
2000F-Zero X Expansion KitRacingNintendo 64
Shigeru Miyamoto
2000The Legend of Zelda: Majora's MaskAction-adventureNintendo 64Shigeru Miyamoto
2000Role-playingNintendo 64Kenji Miki
Tsunekazu Ishihara
Satoru Iwata
Shigeru Miyamoto
2001Dōbutsu no MoriLife simulationNintendo 64Takashi Tezuka
2001Luigi's MansionAction-adventureGameCubeShigeru Miyamoto,
Takashi Tezuka
2001PikminReal-time strategyGameCubeShigeru Miyamoto
2001Animal CrossingLife simulationGameCubeTakashi Tezuka
2002Super Mario SunshinePlatform, action-adventureGameCubeShigeru Miyamoto
2002The Legend of Zelda: The Wind WakerAction-adventureGameCubeShigeru Miyamoto
Takashi Tezuka
2003Pokémon Box: Ruby and SapphireRole-playingGameCubeShigeru Miyamoto
Kenji Miki
Hiroaki Tsuru
2003Dōbutsu no Mori e+Life simulationGameCubeTakashi Tezuka
2003Mario Kart: Double DashKart racingGameCubeShigeru Miyamoto
Tadashi Sugiyama
Shinya Takahashi
Takashi Tezuka
2003Pac-Man Vs.MazeGameCubeShigeru Miyamoto
2004The Legend of Zelda: Four Swords AdventuresAction-adventureGameCubeEiji Aonuma,
Shigeru Miyamoto
2004Pikmin 2Real-time strategyGameCubeShigeru Miyamoto,
Takashi Tezuka
2004Super Mario 64 DSPlatformNintendo DSShigeru Miyamoto
2005Yoshi Touch & GoPlatformNintendo DSTakashi Tezuka
2005Big Brain AcademyPuzzleNintendo DSHiroyuki Kimura
2005NintendogsPet-raising simulationNintendo DSHideki Konno,
Shigeru Miyamoto
2005Mario Kart DSRacingNintendo DSHideki Konno,
Shigeru Miyamoto
2005Animal Crossing: Wild WorldSocial simulationNintendo DSKatsuya Eguchi,
Takashi Tezuka
2006New Super Mario Bros.PlatformNintendo DSHiroyuki Kimura,
Takashi Tezuka
2006The Legend of Zelda: Twilight PrincessAction-adventureGameCube
Wii
Shigeru Miyamoto
2006Wii SportsSportsWiiKatsuya Eguchi
Kiyoshi Mizuki
2006Wii PlayPartyWiiKatsuya Eguchi
2007Wii Degree">Wii (series)">Wii DegreeEdutainmentWiiHiroyuki Kimura
2007The Legend of Zelda: Phantom HourglassAction-adventureNintendo DSEiji Aonuma,
Shigeru Miyamoto
2007Link's Crossbow TrainingFirst-person shooterWiiEiji Aonuma
2008Wii FitExergamingWiiTadashi Sugiyama,
Shigeru Miyamoto,
Takao Sawano
2008Mario Kart WiiRacingWiiHideki Konno,
Shigeru Miyamoto
2008Wii MusicMusicWiiTakashi Tezuka,
Katsuya Eguchi
2008Animal Crossing: City FolkSocial simulationWiiKatsuya Eguchi
2008New Play Control! PikminReal-time strategyWiiHiroyuki Kimura
2008New Play Control! Pikmin 2Real-time strategyWiiHiroyuki Kimura
2009Wii Sports ResortSportsWiiKatsuya Eguchi
2009Wii Fit PlusExergamingWiiTadashi Sugiyama,
Shigeru Miyamoto
2009New Super Mario Bros. WiiPlatformWiiTakashi Tezuka,
Hiroyuki Kimura,
Shigeru Miyamoto
2009The Legend of Zelda: Spirit TracksAction-adventureNintendo DSShigeru Miyamoto,
Eiji Aonuma
2011Nintendogs + CatsDigital petNintendo 3DSHideki Konno
2011Steel DiverSubmarine simulatorNintendo 3DSTadashi Sugiyama
2011Mario Kart 7Racing3DSHideki Konno
2011The Legend of Zelda: Skyward SwordAction-adventureWiiEiji Aonuma
2012New Super Mario Bros. 2Platform3DSTakashi Tezuka,
Hiroyuki Kimura,
Shigeru Miyamoto
2012Animal Crossing: New LeafSocial simulation3DSKatsuya Eguchi-
2012New Super Mario Bros. UPlatformWii UTakashi Tezuka,
Hiroyuki Kimura,
Shigeru Miyamoto
2012Nintendo LandPartyWii UKatsuya Eguchi
2013New Super Luigi UPlatformWii UTakashi Tezuka,
Hiroyuki Kimura,
Shigeru Miyamoto
2013Pikmin 3Real-time strategyWii UHiroyuki Kimura
2013The Legend of Zelda: The Wind Waker HDAction-adventureWii UEiji Aonuma
2013Wii Fit UExergamingWii UTadashi Sugiyama
2013The Legend of Zelda: A Link Between WorldsAction-adventure3DSEiji Aonuma
2014Steel Diver: Sub WarsSubmarine simulator3DSTadashi Sugiyama
2015SplatoonThird-person shooterWii UHisashi Nogami
2015Animal Crossing: Happy Home DesignerSocial simulation3DSHisashi Nogami
2015Super Mario MakerPlatformWii UTakashi Tezuka,
Hiroyuki Kimura

Tokyo Software Development Department

The Nintendo EAD Tokyo Software Development Department was created in 2002 with the goal of bringing in fresh new talent from the capital of Japan who wouldn't be willing to travel hundreds of miles away to Kyoto. It is located in Tokyo, Japan, in the Nintendo Tokyo Office.
In 2003, twenty members of the Entertainment Analysis & Development Division in Kyoto volunteered to relocate to Nintendo's Tokyo Office to expand development resources. These twenty volunteers were primarily from the Super Mario Sunshine team. Management saw it as a good opportunity to expand and recruit several developers who were more comfortable living in Tokyo than relocating to Kyoto.
Takao Shimizu and Yoshiaki Koizumi began hiring several recruits in Tokyo coming from several established companies like SEGA, Koei, and Square-Enix. Shimizu and Koizumi jointly spearheaded their first project, Donkey Kong Jungle Beat. This was followed in 2007 by the release of the critically and commercially acclaimed Super Mario Galaxy. After the release of Super Mario Galaxy, Koizumi was promoted to manager and producer and officially opened Tokyo Software Development Group No. 2.
The Tokyo group had veteran game developer Katsuya Eguchi as its general manager, who also oversaw development operations for the Kyoto Software Development Department.
TitleGenrePlatform
2004Donkey Kong Jungle BeatPlatformGameCube
2007Super Mario GalaxyPlatformWii
2009Nintendo DS Guide: IkspiariTour guideNintendo DS
2009Nintendo DS Guide: Kyoto Municipal Museum of ArtTour guideNintendo DS
2009Nintendo DS Guide: Osaka Aquarium KaiyukanTour guideNintendo DS
2010Nintendo DS Guide: Make It Yourself!Tour guideNintendo DSi
2011The Legend of Zelda: Ocarina of Time 3DAction-adventureNintendo 3DS
2011The Legend of Zelda: Four Swords Anniversary EditionAction-adventureNintendo DSi
2013Photos with MarioAugmented realityNintendo 3DS
2013Wii U Panorama ViewPanorama viewerWii U
2013Nintendo 3DS Guide: LouvreTour guideNintendo 3DS
2015The Legend of Zelda: Majora's Mask 3DAction-adventureNintendo 3DS

TitleGenrePlatformProducer
2008New Play Control: Donkey Kong Jungle BeatPlatformWiiYoshiaki Koizumi
2008Flipnote StudioAnimationNintendo DSi
Yoshiaki Koizumi
2010Super Mario Galaxy 2PlatformWiiYoshiaki Koizumi
Takashi Tezuka
2011Super Mario 3D LandPlatformNintendo 3DSYoshiaki Koizumi
2013Flipnote Studio 3DAnimationNintendo 3DSYoshiaki Koizumi
2013Super Mario 3D WorldPlatformWii UYoshiaki Koizumi
2013NES RemixCompilationWii UYoshiaki Koizumi
Masanobu Suzui
2014NES Remix 2CompilationWii UYoshiaki Koizumi
Masanobu Suzui
2014Captain Toad: Treasure TrackerPlatform, puzzleWii UKoichi Hayashida