Munchkin (card game)
Munchkin is a dedicated deck card game by Steve Jackson Games, written by Steve Jackson and illustrated by John Kovalic. It is a humorous take on role-playing games, based on the concept of munchkins.
Munchkin won the 2001 Origins Award for Best Traditional Card Game, and is itself a spin-off of The Munchkin's Guide to Powergaming, a gaming humor book which also won an Origins Award in 2000.
After the success of the original Munchkin game several expansion packs and sequels were published. Now available in 15 different languages, Munchkin accounted for more than 70% of the 2007 sales for Steve Jackson Games and remains their top-selling title through 2020.
Gameplay
In Munchkin, all players start at level 1, with the goal of reaching level 10. Players primarily progress by killing monsters, and level up every time they kill a monster. However, players can freely use cards against monsters and other players during play, allowing them to either assist or to sabotage others during their turn. Each person's turn begins when they "kick down the door" by drawing a Door Card face-up. A Door Card can be one of the following types: a Monster Card, which the player must engage by fighting or fleeing; a Curse Card, which applies an effect; or an Item Card, Race Card, or Class Card, which the player adds to their hand. If the card drawn is not a Monster Card, the player can either "loot the room" by drawing a face-down door card and adding it to their hand, or "look for trouble" by playing a Monster Card from their hand to fight it.When fighting a monster, the total level of the player, combined with the power from the items they possess, is weighed against the total level of the monster to determine the victor. A successful player draws the listed amount of treasure cards and levels up according to however many levels the monster is worth. An unsuccessful character must roll the dice to try and flee; players who fail to roll a five or six suffer the monster's negative effects, which can include losing levels, losing a piece of equipment, losing cards from hand, or even dying.
If a player dies, their turn immediately ends, and other players will get their chance to Loot the Body. Starting with the player with the highest level, everyone else chooses one card and in case of ties in Level, rolls a die. Once everyone gets one card, the rest is discarded. When the next player's turn begins, the new character appears and can help others in combat with its Level and Class or Race abilities. The next turn starts with four face-down cards being drawn from each deck and any desired legal cards being played, like at game start. The turn then proceeds normally.
Due to the highly competitive nature of the game and the presence of rule-breaking cards, players are encouraged to use unfair tactics against others, to act as a mercenary to further themselves at the expense of others, or to use cheat cards to affect outcomes. Throughout a player's turn, others are free to intervene: they can passively buff or debuff the player or monsters to alter the outcome; play monster cards of matching types to make the battle more difficult; or offer to assist the player, typically in exchange for treasure cards.
Other cards that can enter play include Items, which can be used in combat, Treasure Cards, which act as sellable loot and equipment, and Curse Cards, which apply effects. Additionally, players can equip certain cards to raise their combat power and kill stronger monsters, and can use Class Cards and Race Cards to grant extra abilities or advantages at the cost of a balanced weakness; for example, the elf race can level when helping others kill monsters, but will take additional damage from disgusting enemies.
Standard games typically last around an hour, with the game ending once a player reaches the target level and wins the match. Aside from defeating monsters, players can progress through indirect means such as selling cards or by playing special leveling cards. Most games disallow victory through indirect methods, meaning only fighting a monster can win the game. There are a few exceptions, however, such as when a player uses cards that specifically state they override rules.
Reception
As of 2025, on BoardGameGeek the average user rating is 5.9/10.Awards and honors
A 2002 expansion, Star Munchkin, won the 2002 Origins Award for Best Traditional Card Game.Reviews
A 2002 review on RPGnet regards Munchkin as not a very serious game.In a review of Munchkin in Black Gate, Bob Byrne said "I can't imagine anyone playing Munchkin with two friends and not enjoying it. The shifting alliances, the humor on the cards, the ebb and flow of winning and losing: it is simply a fun, fun game. We often don't finish in an hour and declare the leader the winner. But unlike many games, the experience of just playing is the real reward." Mark Rigney for Black Gate said "Here there be dragons, yes, but also a lot of snide references aimed at society in general. For my money, it's all in good fun."
Tom Vasel of The Dice Tower was critical of the game Munchkin feeling it was overpriced, had limited re-playability, and a poor and occasionally tedious gaming experience.
Other reviews:
- #15
Variations
- Epic Munchkin
- The Good, the Bad, and the Munchkin
- Munchkin Adventure Time
- Munchkin Apocalypse
- Munchkin Axe Cop
- Munchkin Bites!
- Munchkin Blender
- Munchkin Booty!
- Munchkin Cthulhu
- Munchkin Fu
- Munchkin Impossible
- Munchkin Harry Potter
- Munchkin Legends
- Munchkin Marvel
- Munchkin Rick and Morty
- Munchkin Shakespeare
- Munchkin Steampunk
- Munchkin Warhammer: Age of Sigmar
- Munchkin Warhammer 40,000
- Star Munchkin
- Super Munchkin
- Munchkin Zombies
- Munchkin Dungeon
- Munchkin Panic
- Munchkin Quest
- Smash Up: Munchkin
- ''Munchkin Treasure Hunt''