Morality play
The morality play is a genre of medieval and early Tudor drama. The term is used by scholars of literary and dramatic history to refer to a genre of play texts from the fourteenth through sixteenth centuries that feature personified concepts alongside angels and demons, who are engaged in a struggle to persuade a protagonist who represents a generic human character toward either good or evil. The common story arc of these plays follows "the temptation, fall and redemption of the protagonist".
English morality plays
's Ordo Virtutum, composed c. 1151 in Germany, is the earliest known morality play by more than a century, and it is the only medieval musical drama to survive with an attribution for both the text and the music. Because there are many formal differences between this play and later medieval moralities, as well as the fact that it only exists in two manuscripts, it is unlikely that the Ordo Virtutum had any direct influence on the writing of its later English counterparts.Traditionally, scholars name only five surviving English morality plays from the medieval period: The Pride of Life, The Castle of Perseverance ; Wisdom, ; Mankind ; Everyman. The Pride of Life was the earliest record of a morality play written in the English language; the text existed on the back of a parchment account roll from June 30, 1343, to January 5, 1344, from the Priory of the Holy Trinity in Dublin. However, this textual record was incomplete. The play cut off mid-line, when the character Messenger, at the command of the King, called upon Death; the plot summary provided by the introductory banns, featured at the beginning of the play, indicated that the action continued.
The Castle of Perseverance, Wisdom, and Mankind are all part of a single manuscript called the Macro Manuscript, named after its first known owner, Cox Macro of Bury St Edmunds. A second copy of the first 752 lines of Wisdom is preserved in MS Digby 133. It is possible that the Macro version was copied from the Digby manuscript, but there is also the possibility that both were copied from elsewhere. Unlike The Pride of Life and the Macro plays, all of which survive only in manuscript form, Everyman exists as a printed text, in four different sources. Two of these four sources were printed by Pynson and two were printed by John Skot. Pamela King notes how Everyman's status as a printed text pushes the boundaries of the medieval morality genre; she writes, "It was also one of the very first plays to be printed, and in some respects belongs more to the early Tudor tradition than that of the late Middle Ages."
Other English moralities include the fifteenth-century plays Occupation & Idleness and Henry Medwall's Nature, as well as an array of sixteenth-century works like The World and the Child and John Skelton's Magnificence. Additionally, there are other sixteenth-century plays that take on the typical traits of morality plays as outlined above, such as Hickscorner, but they are not generally categorized as such. The characters in Hickscorner are personified vices and virtues: Pity, Perseverance, Imagination, Contemplation, Freewill, and Hickscorner.
The French medieval morality play tradition is also quite rich: for an explanation of French medieval morality plays, visit the French Wikipedia page.
History of the term "morality play"
While scholars refer to these works as morality plays, the play texts do not refer to themselves as such; rather, the genre and its nomenclature have been retroactively conceived by scholarship as a way for modern scholars to understand a series of texts that share enough commonalities that they may be better understood together. Thus, as scholar Pamela King has noted, the morality plays' "absolute cohesion as a group" is "bound to be questioned in any attempt to define that form in its individual manifestations and theatrical contexts." As for the history of the term itself in modern usage, premodern plays were separated into 'moralities' and 'mysteries' by Robert Dodsley in the 18th century; he categorized moralities as allegorical plays and mysteries as biblical plays, though nothing suggests that the moralities are not biblical or would not conceive of themselves as such.Although they do not explicitly label themselves with the genre title morality plays, some of the play texts self-reflexively refer to themselves with the term game. While the Middle English spelling of game varies, the noun generally refers to a joy, festivity, amusement, or play. In the opening lines of The Pride of Life, the Prolocutor uses the word game when asking his audience to listen attentively, stating,
Lordinges and ladiis that beth hende,
Herkenith al with mylde mode
re gam schal gyn and ende.
In the closing lines of The Castle of Perseverance, the character Pater tells the audience, "Thus endyth oure gamys".
While these plays appear to self-reflexively refer to their dramatic form, it is only Everyman that explicitly describes itself as a moral play, both in its incipit and when a character, Messenger, states that this literary work will communicate "By fygure a morall playe". However, one should not interpret these self-reflexive lines as simply moments that identify the genre of morality plays. Although the lines use the word "playe," scholarship remains unsure if Everyman was actually staged as a dramatic performance, or if the text was a literary work intended for reading. The 1901 modern revival of the play, staged by Willian Poem, is the earliest record of the play's production. Additionally, Everyman is a translation of the Dutch Elckerlijc, and, therefore, is not originally an English literary work. Thus, due to the uncertainty regarding the play's status as a dramatic work, as well as the play's non-English origins, Everymans self-reflective identification as a "morall playe" cannot confirm that the medieval moralities explicitly name themselves as a cohesive medieval morality genre.
Characteristics
Morality plays typically contain a protagonist who represents humanity as a whole, or an average layperson, or a human faculty; supporting characters are personifications of abstract concepts, each aligned with either good or evil, virtue or vice.The clashes between the supporting characters often catalyze a process of experiential learning for the protagonist, and, as a result, provide audience members and/or readers with moral guidance, reminding them to meditate and think upon their relationship to God, as well as their social and/or religious community. Many, but not all, of the morality plays also encourage their audiences and/or readers to reflect upon the importance of penitential ritual.
Several academics have written upon these common thematic characteristics. Considering the plays' investment in staging the audience's/reader's relationship to God, Eleanor Johnson writes that Wisdom and Mankind, among several other medieval literary works, dramatically stage acts of contemplation to encourage the "cultivation of self-conscious participation in God and of awareness of God's participation in man," while "creating literary experiences that initiate work of spiritual contemplation." Additionally, Julie Paulson explores the plays' investment in relating penitential ritual and community; she writes, "In the moralities, it is impossible to split an interior self from the exterior practices and institutions that define it By dramatizing their protagonists' fall and recovery through penance, the plays suggest how the experience of penitential ritual shapes penitents' understandings of the social and moral concepts central to the formation of Christian subjects." It is worth noting that Paulson, in making these summative comments, focuses her analysis on The Castle of Perseverance, the Macro plays, Everyman, and several moralities from the sixteenth century, and thus does not aim to characterize all moralities in her commentary.
Allegory and personification
Working to pinpoint a literary form that unites the moralities, the Oxford Dictionary of Literary Terms offers this definition: "Morality plays are dramatized allegories, in which personified virtues, vices, diseases, and temptations struggle for the soul of Man." The same book defines allegory as "a story or visual image with a second distinct meaning partially hidden behind its literal or visible meaning. The principal technique of allegory is personification, whereby abstract qualities are given human shape allegory involves a continuous parallel between two levels of meaning in a story." While the Oxford Dictionary of Literary Terms uses the words allegory and personification in tandem with one another, the link between the two terms is a point of debate among scholars. Walter Melion and Bart M. Ramakers indicate that literary personifications are the building blocks for creating allegory: arguing for "personification as a mode of allegorical signification," Melion and Ramakers state, "As narrative, dramatic, or pictorial characters develop a distinct reality," specifically, a reality that connects the literal and metaphorical interpretations of an allegory. However, Michael Silk insists that there is a fundamental difference between personification and allegory, as the representational figures within literary works are personifications that retain allegorical qualities. Additionally, Silk notes that "Various medievalists correctly insist that in antiquity and the Middle Ages the connection is not made," indirectly complicating the notion that morality plays are allegorical constructions employing personified concepts.While an allegorical literary form implies that literal and metaphorical elements must "continuously parallel" one another, these plays do not always allegorically parallel theological qualities/concepts and concrete action, but rather humanize abstract concepts—thereby emphasizing characters as personifications, but not allegorical constructions. For example, examining the character Mercy in Mankind, Pamela King notes, "Mercy the character begs God for the quality he represents, which is, strictly speaking, allegorical nonsense; he stands more for the human aegis by which mercy may be obtained, than for the quality itself." Similarly, Eleanor Johnson explains Mercy's humanity, implying his status as a personified concept: "Mercy suffers, Mercy trembles, Mercy is vulnerable; this is not an untouchable, impregnable Mercy but rather a strikingly vulnerable and human one". Additionally, scholars complicate the notion that morality plays allegorically parallel the audience with the dramatic characters, indicating that the moralities actually incorporate the audience into the dramatic community. For example, writing on The Castle of Perseverance, Andrea Louise Young argues that the implied staging of the play encourages audience members to actively engage with the drama in a physical manner: "In moving around the play space, spectators can change the meaning of the drama for themselves and the other spectators." Young notes that the play invites audience members to enter the dramatic space and consequently position themselves through both "their eyes and their bodies," through where they choose to look and move in relation to the staged characters. King, Johnson, and Young indirectly show, without explicitly stating so, how the morality plays are not simply allegorical constructions, but rather fluid forms of personification that blur the distinctions between literal and metaphorical elements, characters and audience members/readers.
Still, scholarship generally adopts the literary labels allegory, personification, and personification allegory to explain the morality plays' formal depiction of the relationship between the abstract realm of concepts and everyday circumstances of human life. Pamela King notes the "broadly allegorical" form unifying the moralities. King suggests that the plays employ an allegorical framework of personification to metaphorically parallel, and conceptually separate, "the ephemeral and imperfect world of everyday existence" from an abstract "eternal reality". While King indicates that the plays show the dramatic action to merely parallel and imitate eternal, abstract concepts, Julie Paulson argues that the moralities use personification allegory to reunite the concrete and the abstract. Paulson writes, "in giving a word such as 'wisdom' or 'mankind' a body and a voice, personification allegory instead returns us to the lived experiences and particular circumstances that give those words their meanings". Additionally, Paulson underscores that plays such as The Castle of Perseverance and Everyman employ protagonists that personify humankind in an allegorical parallel to the audiences and readers of the play. As one can see, different authors employ the literary terms allegory and personification to argue various conclusions about the plays' separation or unification of abstract and concrete realities.