Minion Hunter
Minion Hunter is a board game published in 1992 by Game Designers' Workshop in conjunction with their Dark Conspiracy role-playing game. The game is designed to encourage the players to work cooperatively to stall or defeat the plans of four Dark Minion races as a primary goal, with individual advancement a secondary objective.
Description
Minion Hunter was designed by Lester W. Smith. The game comes as a boxed set with the following components:- 20" x 17" map of "Dark America". Metroplexes are highlighted, as are highways between them. The board also includes: a "Career Track" around the perimeter; a Minion Plot track; a Hospital track; and a Plot Point Track.
- 8-page rulebook
- 72 Plot Cards
- 40 Equipment Cards
- 10 pawns
- pad of blank character sheets
- a 10-sided die
- sheets of play money
- a page of Advanced Rules
Gameplay
Characters
Every player starts with 1 point in Combat, Contacts, Stalking, and Empathy. The players begin by moving around the Career Track, trying to land on spaces that will increase their attributes or allow them to buy equipment.Minion plots
Each Plot Card in the Plot Deck has a location on its back, and the name and statistics of the minion hatching a plot on its front. The top card on the Plot Deck is placed facedown on the first square of the Plot Card Track, and moves one space after each player turn. If a character leaves the Career Track and travels to the location listed on the Plot Card, the character can interact with the Plot Card, flipping it over to reveal the minion. The character can choose to fight the minion or retreat.- If the character retreats, the exposed minion continues to travel down the Plot Track.
- If the character fights the minion and defeats it, the minion is removed from the Plot Card Track, and the next Plot Card on the Deck is placed facedown on the first square of the Plot Track. The player who defeated the minion gains a number of Fame points.
- If the character fights the minion and loses, the character's pawn is placed on the Hospital Track. Once the character reaches the end of that Track, it is healed and can return to play.
Combat
When a character confronts a minion and chooses to fight it, the character must use the particular Attribute noted on the minion's card to defeat it. If the player can roll under the minion's listed Attribute score, then the minion is defeated. Rolling above the minion's listed Attribute lands the character in hospital.Winning and losing the game
If any Dark Minion pawn reaches the end of the Plot Point Track, the game is over and all players lose.If the players go through the entire Plot Card Deck before a Dark Minion pawn reaches the end of the Plot Point Track, the game is over, and the character with the most Fame points wins the game.