The Brave Express Might Gaine


The Brave Express Might Gaine is a robot anime television series which premiered in Japan in 1993, created by Takara and Sunrise under the direction of Shinji Takamatsu, and was the fourth installment of the Brave series.

Story

In the year 1950 the world's supply of oil ran out, forcing humanity to adopt locomotives as their primary transports instead of automobiles. In 2049, billionaire and crime-fighting teenager Maito Senpuuji takes up his father's company and assets at the age of only 15. Taking control of the Brave Express team of robots that his late father created, Senpuuji and his free thinking robot team takes on the crime lords that plague Nouvelle Tokyo City, formely Tokyo Bay.

Characters

Heroes

; Maito Senpuuji
; Sally Yoshinaga
; Mitsuhiko Hamada
; Aoki Keiichiro
; Izumi Matsubara
; Yuujiro Senpuuji
; Jirou Osaka
; Shouichirou Ozawa

Villains

; Wolfgang
; Hoi Kow Lou
; Catherine Vuitton
; Shogun Mifune
; Joe Rival
; Exev
; Purple
; Black Noir

Mechanics

Brave Express Team

Might Gaine Team

  • Great Might Gaine Perfect Mode - Great Might Gaine's final form with Might Gunner forming a shoulder-mounted Perfect Cannon. The Perfect Cannon is an immensely powerful weapon, but has a drawback of significantly reducing the mobility.
  • *Great Might Gaine - The Great Combiner of the series, the combination of both Might Gaine and Might Kaiser.
  • **Might Gaine - The combined robot of Gaine, Might Wing and Locomorizer. This is the series' main mecha.
  • ***Gaine - A super artificially intelligent robot with the ability to transform into a train. Gaine becomes the left arm of Might Gaine when combined with the Might Wing and the Locomorizer. When Maito pilots Might Kaiser, Gaine's AI takes control of Might Gaine.
  • ***Might Wing - Maito's personal train, it also has a jet mode. The Might Wing becomes the right arm of Might Gaine when combined with Gaine and the Locomorizer.
  • ***Locomorizer - A giant Breitspurbahn steam locomotive. It becomes the core component of Might Gaine, forming the torso, the legs and the head when combined with the Might Wing and Gaine. It can also expand its rear section to carry the train modes of Gaine and the Might Wing.
  • **Might Kaiser/'Kaiser Jet - Two alternate combinations of the Kaiser Machines 1–5, the Kaiser Drill and the Kaiser Carrier, piloted by Maito. It forms the body additions of Great Might Gaine. This is the series' secondary main mecha.
  • ***Drill Express - This is the combined train form of the Kaiser Drill and Kaiser Carrier.
  • ****Kaiser Drill - A drill locomotive that pulls the Kaiser Carrier, piloted by Maito. When forming Might Kaiser with the Kaiser Machines, it forms the torso, the head and the thighs.
  • ****Kaiser Carrier - A railroad car that carries the Kaiser Machines. It is pulled by Kaiser Drill. Kaiser Carrier also holds the wings and chest emblem of Might Kaiser.
  • ***Kaiser Machines - Numbered 1 to 5, initially stored in the Kaiser Carrier. Kaiser 1 is a very light jet that becomes the breastplate of Might Kaiser. Kaiser 2 is a drill vehicle that becomes the right arm of Might Kaiser. Kaiser 3 is a mobile crane that becomes the left arm of Might Kaiser. Kaiser 4 is a deep-sea exploration vehicle that becomes the right leg of Might Kaiser. Kaiser 5 is a bulldozer that becomes the left leg of Might Kaiser.
  • *Might Gunner/Bullet Express/Perfect Cannon' - A robot that can transform into a steam locomotive or a cannon. The cannon component is Might Gunner's chest when in robot mode. He becomes a shoulder-mounted cannon for Great Might Gaine Perfect Mode.
The Bombers are a group of artificially intelligent robots, each capable of transforming into a robot, a train and an animal they are designed after, and an alternate armored version of a train. The first three or all four of the Bombers, in their armored train forms, are known as the Animal Express when linked together. The typical order is Lio Bomber > Dino Bomber > Bird Bomber.
  • Battle Bomber - Super robot formed by all the Bombers, the powered-up form of Tribomber. It has a lion head extending from a neck as an ornament on its chest.
  • *Tribomber - Super robot formed by Lio Bomber, Bird Bomber and Dino Bomber. It has a Shinkansen 200 Series train head as the chest.
  • **Lio Bomber - The leader of the Bombers. He can transform into a robot, a train and a lion. When forming Tribomber or Battle Bomber, Lio Bomber becomes the torso and the head.
  • **Dino Bomber - He can transform into a robot, a train and a dinosaur. When forming Tribomber or Battle Bomber, Dino Bomber becomes the right side of the combination, forming the arm, the waist and the leg.
  • **Bird Bomber - He can transform into a robot, a train and a bird. When forming Tribomber or Battle Bomber, Bird Bomber becomes the left side of the combination, forming the arm, the waist and the leg.
  • *Horn Bomber - He can transform into a robot, a train and a Triceratops. When forming Battle Bomber, Horn Bomber becomes the head, breastplate, a shoulder cannon and wings.
The Divers are a group of artificially intelligent robots designed for rescue purposes.
  • Guard Diver/'Rescue Express - Two combinations formed by the four Divers. Guard Diver is a super robot, and the Rescue Express is a combined high-speed train.
  • *Fire Diver - The leader of the Divers. He can transform into a fire engine. When combined with the other Divers to form Guard Diver, Fire Diver forms the arms, upper torso and head.
  • *Police Diver - He can transform into a police car. When combined with the other Divers to form Guard Diver, Police Diver forms the lower torso, the waist and the upper legs.
  • *Jet Diver - He can transform into a jet. When combined with the other Divers to form Guard Diver, Jet Diver forms the left lower leg.
  • *Drill Diver' - He can transform into a drill tank. When combined with the other Divers to form Guard Diver, Drill Diver forms the right lower leg.
The entire team can link into a single train. The order of the Brave Express is Drill Express > Locomorizer > Bullet Express > Animal Express > Rescue Express. At full speed, the trains can perform the Joint Dragon Fire attack, which engulfs the whole train in fire while rushing at full speed.
The fortification of the Brave Express Team, it stores Locomorizer, Animal Express, Rescue Express and Drill Express.

Joe Rival

  • Hiryu: Constructed by Wolfgang, appears in episodes 11, 13, 14, 23, and 24. The design was originally from Transformers Zone's Sonic Bomber. Powers include a super sonic jet mode armed with a powerful laser cannon and wing missiles, flight, a spear with a pair of ax blades near the tip, martial arts skills, an energy gun that rivals the Moving Wheel Sword called the Hiryu Blazer, and five missiles in each leg. It once defeated Tribomber and Might Gaine, but was finally destroyed by Might Kaiser. Reappears in both Brave Saga games.
  • Goryu: Also constructed by Wolfgang, appears throughout the series starting in episode 26. The design was originally from Transformers Zone's Dai Atlas. It has the same combat power of Great Might Gaine. Powers include flight, speed, rocket punches attacked to chains and each armed with several gatling guns, transforming into a jet armed with a drill missile at the nose, an energy rifle stored in the right leg called the Goryu Cannon, a vulcan gun on each side of its head, and four missile pods in its torso. It can also transform into a base. Reappears in both Brave Saga games.

    Hoi Kow Lou

  • Black Might Gaine : Appears in episode 16. Controlled jointly by Hoi and Chinja. The cockpit being inserted into Black Might Gaine's head is a homage to Mazinger Z when the Hover Pilder combines into Mazinger Z's head.
  • *Black Gaine : Appears in episode 16. An attempt to make an evil clone of Gaine, but Hoi Kow Loon accidentally copied the heart of justice from Gaine.
  • *Black Might Wing: Appears in episode 16. Operated by Chinja.
  • *Black Locomorizer: Appears in episode 16.
  • *Black Pilder: Appears in episode 16. Its purpose was to control Black Gaine through a control mask.

    Other Criminal Mecha

The various mecha that have been used by the villains to fight against Might Gaine and the other members of the Brave Express Team throughout the series.
  • Ether 5656: Appears in episode 1. Powers include a plug in the right arm that absorbs electricity, a mouth flamethrower, and torso missile pods.
  • Paozuu: Appear in episode 2. Powers include assimilating with metals to grow and regenerate, foot wheels, and a pair of machine guns in the mouth of the front head.
  • Kengo: Appears in episode 3. Powers include a katana and flight.
  • Hamoloon: Appears in episode 4. Powers include a nose drill, treads, spiked fingers, and iron mice in the torso.
  • Churenpai: Appear in episode 5. Powers include foot treads, a right shoulder missile cannon, a machine gun, and a knife in the right arm. They heavily resemble armored troopers from Armored Trooper VOTOMS.
  • Probebot: Appears in episode 6. Powers include a flamethrower for the left arm and a missile pod in each shoulder.
  • Trainingbot: Appear in episode 6. Its only known power is a pistol.
  • Panzer CR-17: Appears in episode 6. Powers include projectile resistant armor and a pistol.
  • Yakko: Appears in episode 7. Powers include levitation, an underside eye-like heat cannon, an electric field, two projectile resistant capture cables, and a robot form.
  • Fromage: Appears is episode 8. Powers include spiked claws, a spiked wrecking ball in the torso called the Special Diamond Attack, and heat lasers from the anteater-like mouth.
  • Train Bomb: Appears in episode 9. Powers include train hijacking, exploding if it goes below 45 kilometers an hour, homing rocket turrets, and a robotic upper half disguised as Ma-Bo-Jyan's blimp armed with propellers for arms.
  • Ninja: Appears in episode 10. Powers include a launchable chain for the right hand armed with missile pods, a sickle and spear for the left hand, a flamethrower in the "mouth", and agility.
  • Mega Sonic 8823: Appears in episode 11. Powers include flight, a 4-tube missile launcher on each shoulder, three homing rockets on each hip plate, and a radiation gun on the right arm. Also based on Sonic Bomber.
  • Mylenes: Appear in episodes 12 and 36. Powers include flight, a pair of machine guns on the head, a vacuum used to steal jewelry, sonic waves from the end of the abdomen, tracking missiles, reformation, and combining into Milenian.
  • Milenian: Appears in episode 12. Powers include sonic waves from the top of the thorax and flight.
  • Assassinbot: Appears in episode 13. Its only known power is a machine gun on each pectoral.
  • Death Fire: Appears in episode 13. Its only known power is a large Winchester rifle.
  • Chivalry Robot: Appears in episode 14. Powers include foot treads and a katana.
  • Gang Robot: Appears in episode 14. Powers include foot treads and a tommy gun.
  • Karate: Appears in episode 15. Powers include karate skills and projectile resistance.
  • Gunger: Appears in episode 16. Powers include a 5-tube missile launcher on each shoulder, a pair of machine guns for the right arm, a torso flamethrower, and spider-like robotic probes.
  • Mars 1133: Appears in episode 17. Powers include a 4-barreled gatling in each pectoral and claw hands.
  • Stark 4126: Appears in episode 17. Powers include a 3-tube missile launcher in the torso, clamp hands, a red energy cannon in the forehead, levitation, and foot spikes for walking at various angles.
  • Kruta: Appears in episode 18. Powers include a chainsaw arm, a pair of shovel claw arms, a claw crane arm, a drill arm, an underside drill, bombs, a machine gun, four red electric tentacle arms, a rocket launcher, a pair of lightning bolt rods, four cannons, and a chained mace.
  • Octopussy: Appears in episode 18. Powers include flight, six extensible tentacles with regenerative properties, and six energy cannons in the head.
  • Ashura: Appears in episode 19. Powers include a helicopter mode, six launchable arms, three flamethrowers and yellow lasers in its rotating head, levitation, and a resistance to heat.
  • Cool Mint 3636 Sentry 1: Appears in episode 21. Its only known power is having five missile launchers in the torso.
  • Cool Mint 3636 Sentry 2: Appears in episode 21. Its only known power is having a 3-tube missile pod in each side of its torso.
  • Cool Mint 3636: Appears in episode 21. Powers include a truck form, a pair of machine guns in each wrist, a gunk gun ob the torso that jams electronic signals, a night vision system, and a tomahawk stored on the back.
  • Red Shaomai: Appears in episode 22. Powers include an automatic rifle and a Chinese sword.
  • Blue Shaomai: Appears in episode 22. Powers include an automatic rifle and a Chinese sword.
  • Krappe 4545: Appears in episode 23. Powers include a pair of crab claws and a pair of cannons on the head.
  • Lenglen Issue: Appear in episode 25. Powers include burrowing, seven machine guns in the torso, and combining into a brick-like dragon with eye electric bolts and burrowing.
  • Lingling Issue: Appear in episode 25. Powers include an electrical cannon and combining into a robot armed with a red energy cannon on each shoulder.
  • Dark Wind Robo: Appears in episode 26. Powers include a ninjato, high jumping, shurikens, and interference resistance.
  • Magic Wind Robo: Appears in episode 26. Powers include cutting wires from the fingers, high jumping, and interference resistance.
  • Mystic Wind Robo: Appears in episode 26. Powers include a club, melee resistant armor, a saucer-like buzzsaw mode, and interference resistance.
  • Nio: Appears in episode 28. Powers include a spear, twin white electric cloths from its helmet, and a 6-tube missile pod in the torso.
  • Sunobi: Appears in episode 29. Powers include swimming, converting sea water into ice blocks, flight, emitting heat waves by absorbing solar energy, three vulcan guns on each side of its head, ice bombs from the beak, and a green laser gun in each wing.
  • Guyaton: Appears in episode 30. Powers include disguising itself as a blimp, a green energy cannon on each hip each armed with pincer claw half, and a large pincer claw on the head armed with pink electric bolts.
  • Telecaster: Appears in episode 31. Powers include a tomahawk, a pair of energy guns in the torso with four hidden in the abdomen, and an electric wire in the left wrist.
  • Stratocaster: Appears in episode 31. Powers include a pair of energy guns in the torso, an electric wire in the left wrist, a pair of curved swords on the forearms, and missile launchers in the shoulders.
  • Doraitsuen 1313: Appears in episode 32. Powers include a pair of missile launchers in each shoulder, flight, five tentacles from the right arm that emit pink electricity, and a missile pod in each hip and knee.
  • Arson: Appears in episode 33. Powers include levitation, a magnet in the underside, nose missiles, and a mouth drill.
  • Rickenbacker: Appear in episode 34. Powers include helicopter blades in the head, a shield on the right shoulder, a machine gun for the left hand, and shoulder rocket launchers.
  • Pumpkin: Appears in episode 36. Powers include flight, emitting seeds of giant pumpkin plants armed with destructive vines, a long bladed scythe, yellow eye beams, and finger machine guns. Reappears in Brave Saga.
  • Kochou: Appears in episode 37. Powers include flight, hurricane-force winds from the wings, and emitting explosive golden powder.
  • Hannya: Appears in episode 37. Powers include invisibility, levitation, red energy balls from the eyes on the torso skull, a katana, four capture cables in each wrist, and a flamethrower in the torso skull mouth.
  • Shogun: Appears in episode 38. Powers include burrowing and a pair of katanas stored on the back. Reappears in Brave Saga.
  • Margarita: Appears in episode 39. Powers include speed and boar tusks.
  • Pression: Appears in episode 40. Powers include fast swimming and a high pressure hose in the tail and mouth.
  • Atlas Mark II: Appear in episode 41. Powers include morphing into a jet, a beam glaive, a pair of beam tomahawks, and a beam sword. They appear in Brave Saga. The design was originally from Dai Atlas from Transformers Zone.
  • Raigo: Appears in episode 42. Powers include flight and powering Raijin and Jinrai's interference.
  • Raijin: Appears in episode 42. Powers include flight, kung fu skills, emitting an interference signal, an electric tentacle in the right wrist, nunchucks, and sais.
  • Jinrai: Appears in episode 42. Powers include flight, kung fu skills, emitting an interference signal, an electric tentacle in the right wrist, and a trident.