Luxor 2
Luxor 2 is a puzzle video game developed by MumboJumbo. First released in 2006, it is the sequel to the original Luxor, which was released in 2005. The title can be played online at several different sites, and is also available for purchase for Microsoft Windows and Mac OS X.
The game's console debut was in April 2007, with its release on Xbox 360 via Xbox Live Arcade. The game was removed from App Store in 2024, as with all other Luxor games released.
Gameplay
The game challenges the user to eliminate colored magical spheres by causing three or more spheres of the same color to collide. Players do this primarily by shooting additional spheres from a winged scarab which they guide back and forth along the bottom of the screen. When spheres are eliminated, adjacent spheres which now form a segment of three or more or the same color will also explode in a chain reaction.During gameplay, the on-screen spheres continuously move forward, pushed by additional small scarabs. If any sphere reaches the player's pyramid, he or she loses a life and is forced to restart the stage. If the player succeeds in eliminating a certain number of spheres without this occurring, new spheres cease to arrive and the level can be completed by removing those which remain.
There are a total of 88 rounds of increasing difficulty, plus 13 bonus rounds which the player can play through. In "Story mode", the player earns titles/rankings as he or she progresses through the various levels. Multiple difficulty settings are available as well, with play at higher settings yielding higher scores.
Levels and stages
The arrangement of the levels of Luxor 2 are similar to the arrangement of rounds in Zuma. There are four levels in the first stage, five in the second, and six in the third. The order of levels repeats after every third stage; however, one stage is added in this repetition, along with an extra color. For example, levels 1–1 to 1-4 are repeated as levels 4–1 to 4-4, but level 4-5 is added. Levels 4–1 to 4-5 are repeated as levels 7–1 to 7–5, but level 7-6 is added. This is also true for the other levels, except that for the 13th and 14th stage, with five additional levels in 13th stage and four in 14th stage before entering level 14–5, the last level.The number of colors also increases on harder difficulties:
- Easy: Starts with four colors, ends with seven colors.
- Normal: Starts with five colors, ends with eight colors.
- Expert: Starts with six colors, ends with nine colors.
Scoring
In general, 100 points are awarded for each sphere destroyed. The simple destruction of three spheres thus earns 300 points, four spheres 400, etc., but if the players arrange things such that they destroy three spheres which bring together three more spheres, the second set of spheres has a 2X multiplier. They can also arrange things such as having several chain reactions in a row with linearly increasing multipliers at every stage of the chain reaction.At the end of every round jewels, rings, and coins are freed. Every stage has coins, and coins have a value of 250 points at all stages of game play. In contrast to the behavior of coins, jewel and ring values increase in a simple pattern as play progresses. Jewel values were determined through game play
and many screen captures to assure that values were read properly. Every stage has two types of jewel and one type of ring.
Below are the listed the jewels and rings in the first five stages of play:
Jewels and Rings vs. Stage
Stage 1
- Orange octahedral jewel
- Rose quartz jewel
- Gold ring
Stage 2
- Rose quartz jewel
- Gold ring
- Dark purple guitar-pick shaped jewel
Stage 3
- Gold ring
- Dark purple guitar-pick shaped jewel
- Green octahedral jewel
Stage 4
- Dark purple guitar-pick shaped jewel
- Green octahedral jewel
- Gold and colored-enamel ring
Stage 5
- Green octahedral jewel
- Gold and colored-enamel ring
- Amber icosahedral jewel
On harder difficulties, there is a score multiplier.
- Easy: Standard scoring
- Normal: 1.5x scoring
- Expert: 2x scoring
- Challenge of Horus: 3x scoring
Power-ups
- Color Cloud - causes a cloud effect which changes the color of all spheres it envelopes to the matching color.
- Lightning Storm - causes a series of ten lightning blasts to strike and randomly eliminate spheres.
- Net - collects falling objects all across the playfield.
- Pharaoh's Dagger - changes the player's "next sphere" into a dagger which can be used to destroy any spheres it hits. The powerup grants ten daggers. In bonus stages, the player is restricted to using these.
''Luxor: Pharaoh's Challenge''
Luxor: Pharaoh's Challenge is a remake of Luxor 2 for the Nintendo DS, PlayStation Portable, and PlayStation 2 in 2007, and for Wii in 2008. Unlike the original Luxor 2, the remake introduces blessings to help the player on his or her journey to the Temple of Set. The graphics are different on every platform.The game has a story where a songstress speaks with Thoth about the adventures of a hero who stopped Set from destroying the world.