Playing card suit


History

Modern Western playing cards are generally divided into two or three general suit-systems. The older Latin suits are subdivided into the Italian and Spanish suit-systems. The younger Germanic suits are subdivided into the German and Swiss suit-systems. The French suits are a derivative of the German suits but are generally considered a separate system.

Origin and development of the Latin suits

The earliest card games were trick-taking games and the invention of suits increased the level of strategy and depth in these games. A card of one suit cannot beat a card from another regardless of its rank. The concept of suits predates playing cards and can be found in Chinese dice and domino games such as Tien Gow.
Chinese money-suited cards are believed to be the oldest ancestor to the Latin suit system. The money-suit system is based on denominations of currency: Coins, Strings of Coins, Myriads of Strings, and Tens of Myriads. Old Chinese coins had holes in the middle to allow them to be strung together. A string of coins could easily be misinterpreted as a stick to those unfamiliar with them.
By then the Islamic world had spread into Central Asia and had contacted China, and had adopted playing cards. The Muslims renamed the suit of myriads as cups; this may have been due to seeing a Chinese character for "myriad" upside-down. The Chinese numeral character for Ten on the Tens of Myriads suit may have inspired the Muslim suit of swords. Another clue linking these Chinese, Muslim, and European cards are the ranking of certain suits. In many early Chinese games like Madiao, the suit of coins was in reverse order so that the lower ones beat the higher ones. In the Indo-Persian game of Ganjifa, half the suits were also inverted, including a suit of coins. This was also true for the European games of Tarot and Ombre. The inverting of suits had no purpose in terms of play but was an artifact from the earliest games.
These Turko-Arabic cards, called Kanjifa, used the suits coins, clubs, cups, and swords, but the clubs represented polo sticks; Europeans changed that suit, as polo was an obscure sport to them.
The Latin suits are coins, clubs, cups, and swords. They are the earliest suit-system in Europe, and were adopted from the cards imported from Mamluk Egypt and Moorish Granada in the 1370s.
There are four types of Latin suits: Italian, Spanish, Portuguese, and an extinct archaic type. The systems can be distinguished by the pips of their long suits: swords and clubs.
  • Northern Italian swords are curved outward and the clubs appear to be batons. They intersect one another.
  • Southern Italian and Spanish swords are straight, and the clubs appear to be knobbly cudgels. They do not cross each other.
  • Portuguese pips are like the Spanish, but they intersect like Northern Italian ones. They sometimes have dragons on the aces. This system lingers on only in the Tarocco Siciliano and the Unsun Karuta and Komatsufuda of Japan. Unsun Karuta additionally has a fifth Guru suit .
  • The archaic system is like the Northern Italian one, but the swords are curved inward so they touch each other without intersecting.
  • Minchiate used a mixed system of Italian clubs and Portuguese swords.
Despite a long history of trade with China, Japan was not introduced to playing cards until the arrival of the Portuguese in the 1540s. Early locally made cards, Karuta, were very similar to Portuguese decks. Increasing restrictions by the Tokugawa shogunate on gambling, card playing, and general foreign influence, resulted in the Hanafuda deck that today is used most often for fishing-type games and the Komatsufuda and Kabufuda decks that are used for gambling. In hanafuda, the role of rank and suit in organizing cards became switched, so the deck has 12 suits, each representing a month of the year, and each suit has 4 cards, most often two normal, one Ribbon and one Special. In komatsufuda and kabufuda, the designs of the suits became much more abstract; kabufuda eventually lost all distinctions of suit, with the deck having four identical copies of each rank. Unsun karuta did not face the same restrictions and instead developed an additional suit and additional ranks.

Invention of German and French suits

During the 15th-century, manufacturers in German speaking lands experimented with various new suit systems to replace the Latin suits. One early deck had five suits, the Latin ones with an extra suit of shields. The Swiss-Germans developed their own suits of shields, roses, acorns, and bells around 1450. Instead of roses and shields, the Germans settled with hearts and leaves around 1460. The French derived their suits of trèfles, carreaux, cœurs, and piques from the German suits around 1480. French suits correspond closely with German suits with the exception of the tiles with the bells but there is one early French deck that had crescents instead of tiles. The English names for the French suits of clubs and spades may simply have been carried over from the older Latin suits.

Tarot cards

Beginning around 1440 in northern Italy, some decks started to include an extra suit of 21 numbered cards known as trionfi or trumps, to play tarot card games. Always included in tarot decks is one card, the Fool or Excuse, which may be part of the trump suit depending on the game or region. These cards do not have pips or face cards like the other suits. Most tarot decks used for games come with French suits but Italian suits are still used in Piedmont, Bologna, and pockets of Switzerland. A few Sicilian towns use the Portuguese-suited Tarocco Siciliano, the only deck of its kind left in Europe.
The esoteric use of Tarot packs emerged in France in the late 18th century, since when special packs intended for divination have been produced. These typically have the suits cups, pentacles, wands, and swords. The trump cards and Fool of traditional card playing packs were named the Major Arcana; the remaining cards, often embellished with occult images, were the Minor Arcana. Neither term is recognised by card players.

Suits

Divination symbols

In divinatory, esoteric and occult tarot, the Minor Arcana, and the suits by extension, are believed to represent relatively mundane features of life. The court cards may represent the people whom one meets.
Each suit also has distinctive characteristics and connotations commonly held to be as follows:
Latin suitElementClassFaculty
Wands, batons, clubs, stavesFireArtisansWill and creativity
Swords, bladesAirNobility and militaryReason or logic, wisdom, and intellect
Cups, chalices, goblets, vesselsWaterClergySpiritual matters, or emotions and love
Pentacles, coins, disks, ringsEarthMerchantsMaterial matters, or possessions and career

Comparisons between suits

Suits in games with traditional decks

Trumps

In a large and popular category of trick-taking games, one suit may be designated in each deal to be trump and all cards of the trump suit rank above all non-trump cards, and automatically prevail over them, losing only to a higher trump if one is played to the same trick. Non-trump suits are called plain suits.

Special suits

Some games treat one or more suits as being special or different from the others. A simple example is Spades, which uses spades as a permanent trump suit. A less simple example is Hearts, which is a kind of point trick game in which the object is to avoid taking tricks containing hearts. With typical rules for Hearts the queen of spades and the two of clubs have special effects, with the result that all four suits have different strategic value. Tarot decks have a dedicated trump suit.

Chosen suits

Games of the Karnöffel Group have between one and four chosen suits, sometimes called selected suits or, misleadingly, trump suits. The chosen suits are typified by having a disrupted ranking and cards with varying privileges which may range from full to none and which may depend on the order they are played to the trick. For example, chosen Sevens may be unbeatable when led, but otherwise worthless. In Swedish Bräus some cards are even unplayable. In games where the number of chosen suits is less than four, the others are called unchosen suits and usually rank in their natural order.

Ranking of suits

Whist-style rules generally preclude the necessity of determining which of two cards of different suits has higher rank, because a card played on a card of a different suit either automatically wins or automatically loses depending on whether the new card is a trump. However, some card games also need to define relative suit rank. An example of this is in auction games such as bridge, where if one player wishes to bid to make some number of heart tricks and another to make the same number of diamond tricks, there must be a mechanism to determine which takes precedence in the bidding order.
There is no standard order for the four suits and so there are differing conventions among games that need a suit hierarchy. Examples of suit order are :

Pairing or ignoring suits

The pairing of suits is a vestigial remnant of Ganjifa, a game where half the suits were in reverse order, the lower cards beating the higher. In Ganjifa, progressive suits were called "strong" while inverted suits were called "weak". In Latin decks, the traditional division is between the long suits of swords and clubs and the round suits of cups and coins. This pairing can be seen in Ombre and Tarot card games. German and Swiss suits lack pairing but French suits maintained them and this can be seen in the game of Spoil Five.
In some games, such as blackjack, suits are ignored. In other games, such as Canasta, only the color is relevant. In yet others, such as bridge, each of the suit pairings are distinguished.
In contract bridge, there are three ways to divide four suits into pairs: by color, by rank and by shape resulting in six possible suit combinations.
  • Color is used to denote the red suits and the black suits.
  • Rank is used to indicate the major versus minor suits.
  • Shape is used to denote the pointed versus rounded suits. This is used in bridge as a mnemonic.

    Four-color suits

Some decks, while using the French suits, give each suit a different color to make the suits more distinct from each other. In bridge, such decks are known as no-revoke decks, and the most common colors are black spades, red hearts, blue diamonds and green clubs, although in the past the diamond suit usually appeared in a golden yellow-orange. A pack occasionally used in Germany uses green spades, red hearts, yellow diamonds and black clubs. This is a compromise deck devised to allow players from East Germany and West Germany to be comfortable with the same deck when playing tournament Skat after the German reunification.
Balatro also has a high contrast setting. Clubs are blue and diamonds are yellow.

Other suited decks

Swiss-German Experimental Suit Systems

This is a list of suit systems devised by early Swiss-German cardmakers mentioned by Michael Dummett:
NameTimeSuit 1Suit 2Suit 3Suit 4Other Suits
Incomplete sheet from Baselc. 1531PursesKeys---
Several incomplete packs from Baselc. 1470 to 1529FeathersHatsShieldsBells-
Cards from Shields suit c. 1433-1451ShieldsAcorns Roses Bells -
Stuttgart packc. 1427-1431StagsHoundsDucksFalcons-
Ambraser Hofjagdspielc. 1440-1445FalconsLuresHoundsHerons-
Pack by Virgil Solisc. 1540-1545LionsApesParrotsPeacocks-
2 fragmentary sheets from the Upper Rhine16th centuryCarnationsBeansBirds--
Pack by Thomas Murner for teaching logic1509BellsAcornsHeartsShieldsCrowns, et al.
Pack by Thomas Murner for teaching law1515BellsAcornsHeartsShieldsCrowns, et al.
Liechtenstein packc. 1440-1450, c. 1494-1500 CoinsBatons CupsSwordsShields
Pack by Hopfer of Nurembergc. 1536-1539CoinsBatons CupsSwords -
2 packs by Heinrich Hauk of Frankfurt1585 and 1588RosesAcornsBirdsBells-
Pack perhaps by Heinrich HaukLionsApesParrotsEagles-
Pack by Hans Sebald Behamc. 1523LeavesAcornsRosesPomegranates-
Pack attributed to Hans Sebald BehamAcornsBellsRosesParrots-
Listed by Dominican Meister Ingold1450RosesCrownsPenniesRings-
Set of mutilated cards from Alsacec. 1480ShieldsCrownsBellsAcorns-
Fragmentary sheet of Maihinger packc. 1450LionsBearsDogs--

Other suit systems:
NameTimeSuit 1Suit 2Suit 3Suit 4Other Suits
Pack by Master of the Playing Cardsc. 1455FlowersWild menBeasts of preyStagsHerons
Hofämterspielc. 1460Shields Shields Shields Shields -
Flemish Hunting Deckc. 1475-1480Dog collarsDog tethersGaming noosesHunting horns-
Pack by south German engraverc. 1496PomegranatesBatonsCupsSwords-
Pack by Master P. W.c. 1500HaresParrotsCarnationsColumbinesRoses
Pack by Jost Amman1588BooksInk padsPotsCups-

Suited-and-ranked decks

A large number of games are based around a deck in which each card has a rank and a suit, and for each suit there is exactly one card having each rank, though in many cases the deck has various special cards as well.
GamesSuitsredorange
brown
gold
yellowgreencyan
teal
bluepurplemagenta
pink
black
grey
white
DUO4
UNO, Phase 104
UNO Flip8
4-Colour Suits4
4-Colour Suits 4
Rook, 4-Colour Suits 4
Sticheln5
5
Rage, Level 86
Schotten Totten6

Other modern decks

Decks for some games are divided into suits, but otherwise bear little relation to traditional games. An example would be the board game Taj Mahal, in which each card has one of four background colors, the rule being that all the cards played by a single player in a single round must be the same color. The selection of cards in the deck of each color is approximately the same and the player's choice of which color to use is guided by the contents of their particular hand.
In the trick-taking card game Flaschenteufel, all cards are part of a single sequence ranked from 1 to 37 but split into three suits depending on its rank. players must follow the suit led, but if they are void in that suit they may play a card of another suit and this can still win the trick if its rank is high enough. For this reason every card in the deck has a different number to prevent ties. A further strategic element is introduced since one suit contains mostly low-ranking cards and another, mostly high-ranking cards.
Whereas cards in a traditional deck have two classifications—suit and rank—and each combination is represented by one card, giving for example 4 suits × 13 ranks = 52 cards, each card in a Set deck has four classifications each into one of three categories, giving a total of 3 × 3 × 3 × 3 = 81 cards. Any one of these four classifications could be considered a suit, but this is not really enlightening in terms of the structure of the game.

Role-playing games

Several table-top role-playing games use cards in place of, or in addition to, the more traditional dice. In most cases, they are merely informational or replacements for a table roll, and thus lack suiting; others use them as a dice replacement without suit, most notably Everway, or to modify the task resolution, as in Masterbook or Torg. When used as the primary resolution method, the term "card driven" is used, borrowed from the boardgaming hobby's jargon.
Some card-driven games use traditional bridge/poker decks in French suits, including both jokers, such as Deadlands and Savage Worlds, and Castle Falkenstein. Castle Falkenstein uses cards only, and thus uses them for all mechanical randomness uses. Deadlands uses cards for initiative and the magic system. Savage Worlds uses the cards for initiative and for extended tasks, such as chases.
Certain games have used custom decks. The most notable are DragonLance Fifth Age and Marvel Super Heroes Adventure Game.
TSR Hobbies' DragonLance: Fifth Age uses a 9-suited deck, numbered 1-9 in the suits of Shields, Arrows, Helms, Swords, Crescent Moons, Orbs, Hearts, and Crowns, each tied to one of the 8 attributes, and one suit, Dragons, numbered 1-10. Trump is set by the action's governing attribute, and playing trump grants adding a card drawn from the deck to the total. The cards also have several other elements on them, including initiative, a color, and an image of a character from the novels.
Marvel Super Heroes Adventure Game, a stablemate to DragonLance: Fifth Age, uses five suits; four are attribute-based, Strength, Agility, Intellect and Willpower, with duplicated values, each showing a different Marvel character, and having the same White, Red, and Black coding not linked to suit. The fifth suit, Doom, has a different distribution. Aside from differences of suit, the resolution is the same.
Both TSR's card-driven games use card draws not just for task resolution, but also Initiative determination, use as a yes/no or all/partial/none oracle for play with or without a gamemaster, and for character generation.

Uses of playing card suit symbols

Card suit symbols occur in places outside card playing:
In computer and other digital media, suit symbols can be represented with character encoding, notably in the ISO and Unicode standards, or with List of XML and [HTML character entity references|Web standard]. Unicode is the most frequently used encoding standard, and suits are in Unicode's Miscellaneous Symbols Block. Unicode uses the terms "black" and "white" to mean solid or outlined, with the actual colour left to the user. Thus, for example, and can be displayed as and, as and or even as and.
It is recommended to use stylistic fonts for regional variations of the French suits. Though fleurons can be used for the flower suit, and stars can be used for a fifth suit such as for Five Crowns.

Metaphorical uses

In some card games the card suits have a dominance order, for example: club - diamond - heart - spade. That led to in spades being used to mean more than expected, in abundance, very much.
Other expressions drawn from bridge and similar games include strong suit and to follow suit.