Kill la Kill: If
Kill la Kill: If is a 3D fighting game based on the Kill la Kill anime television series, released on July 25, 2019 in Japan and the following day in North America and Europe. The game was developed by A+ Games, working closely with both the publisher Arc System Works and the original animation studio Trigger. Design of the game focused on accessibility for a wide audience, featuring simple, easy to learn combat mechanics and an emphasis on the single-player story mode. The plot follows a "What if?" story line where main character Satsuki Kiryuin is the protagonist instead of Ryuko Matoi. IF received overall mixed reviews from critics.
Gameplay
Combat centers around the fundamental combination of short-range attacks, long-range attacks, and guard break attacks. These core elements are supplemented by movement options and special attacks. For movement, the player is able to roam freely around the fighting arena, as well as perform an air dash which brings the player directly to the opponent. With the addition of dodging and guarding, a basic rock-paper-scissors relationship is formed where blocks stop attacks, guard breaks beat guards, and dodges avoid guard breaks. Special attacks are high damage moves which require charging a special gauge through dealing/taking damage. Using a special attack will also cause a short cut scene to play with an animation of the character performing the special move.The game features eight playable characters: Ryuko Matoi, Satsuki Kiryuin, Nonon Jakuzure, Ira Gamagoori, Houka Inumuta, Uzu Sanageyama, Nui Harime, and Ragyo Kiryuin. Two additional characters, Nudist Beach D.T.R. and Mako Mankanshoku, were added to the game via free updates. Each of the playable characters have a completely unique fighting style determined by their respective implementations of the core move set. For example, Gamagoori has an additional "damage gauge" which charges up upon taking damage when in a special form; the act of switching forms replaces his long-range attack. Charging the damage gauge increases damage dealt, which can be done intentionally by whipping himself, sacrificing hit points for greater damage. Another example is Inumuta, whose long-range attacks charge a unique "analysis gauge", used to increase the damage of break attacks or cancel the opponent's specials.
The game has several playable modes, including story mode, local versus, online versus, a few practice modes, and a couple additional challenge modes. By default, only the story mode is playable, with the rest being unlocked after playing through the first few chapters of the story which act as the game's tutorial. The story mode contains a variety of battle types, including 1v1 duels, three-way battles, and one vs. many brawls against the Cover enemy type. The local and online versus modes are 1v1 duels only, typical for many fighting games. The brawl battles from the story mode reappear in the additional Cover Challenge mode, where the player has to fight off hordes of mindless enemies.