Highland games


Highland games is a competitive strength sport with events held in spring and summer in Scotland and several other countries with a large Scottish diaspora as a way of celebrating Scottish and Celtic culture, especially that of the Scottish Highlands. Certain aspects of the games are so well known as to have become emblematic of Scotland, such as the bagpipes, the kilt, and the heavy events, especially the stone put, Scottish hammer throw, weight throw, weight over bar, caber toss, keg toss and sheaf toss. While centred on competitions in piping and drumming, dancing, and Scottish heavy athletics, the games also include entertainment and exhibits related to other aspects of Scottish and Gaelic cultures.
The Cowal Highland Gathering, better known as the Cowal Games, is held in Dunoon, Scotland, every August. It is the largest Highland games in Scotland, attracting around 3,500 competitors and somewhere in the region of 23,000 spectators from around the globe. Worldwide, however, it is exceeded in terms of spectators by three gatherings in the United States: the estimated 30,000 that attend Grandfather Mountain in North Carolina; the New Hampshire Highland Games & Festival, which attracts over 35,000 annually; and the even larger Northern California gathering—the largest in the Northern Hemisphere—that has taken place every year since 1866. This event, the Scottish Highland Gathering and Games, is currently held on Labor Day weekend in Pleasanton, California; and the sesquicentennial event was held on 5–6 September 2015, attracting a record crowd close to 50,000.
Highland games are claimed to have influenced Baron Pierre de Coubertin when he was planning the revival of the Olympic Games. De Coubertin saw a display of Highland games at the Paris Exhibition of 1889.

History

Ancient games

The first historical reference to the type of events held at Highland games in Scotland was made during the time of King Malcolm III when he summoned men to race up Craig Choinnich overlooking Braemar with the aim of finding the fastest runner in Scotland to be his royal messenger. There is a document from 1703 summoning the clan of the Laird of Grant, Clan Grant. They were to arrive wearing Highland coats and "also with gun, sword, pistol and dirk". From this letter, it is surmised that the competitions would have included feats of arms. There are also thought to have been events where the strongest and bravest soldiers in Scotland would be tested. Musicians and dancers were encouraged to reveal their skill and talents and so be a great credit to the clan that they represented. Some modern sources suggest more these games would originate from the deer hunts that the inhabitants of the Highlands engaged in.
Attempts have been made to discover earlier traditions of games, although evidence is thin. The primary sources are from the bardic traditions of both contests between clans and of tests to select retainers for clan chiefs.
An example of a possible early games venue is at Fetteresso.

Modern games

The modern Highland games are largely a 19th-century development, from the period following the Jacobite rebellions and subsequent ban on Highland dress.
By the mid-20th century, annual Highland games events, modelled on the traditional events in Scotland along with some elements borrowed from the mòd festivals, had been established not just in Scotland but throughout the United States, Canada, Australia, New Zealand, and South Africa, among other places with a notable Scottish diaspora, which totals about 50 million people worldwide. The modern, rather commercialised gatherings have done much to promote tartan, kilts, and other elements of Highland culture abroad, having up to tens of thousands of attendees, a large proportion of them in Highland dress. The games are the primary source of business for a cottage industry of professional kiltmakers outside of Scotland, and are the main recruiting grounds of the numerous clan societies.
While the Scottish Highland Games Association says there are dozens of such events in Scotland, there were at least 260 annual Highland games events worldwide as of 2000, more than 100 of them in the US alone, and dozens more in Canada. They are closely intertwined with bagpipe band competitions, a lasting source of Highland imagery in their regiment-inspired uniforms; the 2013 World Pipe Band Championships in Glasgow drew over 8,000 pipers and drummers from all over the world.
The games' rather flamboyantly tartaned subculture, a "shortcut to the Highlands", is sustained outside Scotland primarily by multi-generational Scottish descendants rather than by direct Scottish expatriates. Sir Malcolm MacGregor, chief of Clan Gregor and then convenor of the Standing Council of Scottish Chiefs wrote in 2016 of the games events beyond Scotland that "it is the stuff of kilts and cabers, but it is the Scotland those not living in Scotland want it to be." Ian Brown coined the term tartanism for this international tokenisation of tartan, kilts, and other symbols of the Highlands as ethnic-identity markers, evolving to some degree independently to suit the cultural needs of the New World Scottish diaspora and unrestrained by the views of the originating Scottish "home" culture. Michael B. Paterson hypothesises that the fondness for Highland symbols and activities among the diaspora may be due to the European-descended populations in these countries lacking much of a direct experience of culture deeper than a few generations, and being dominated by nuclear family structure; Highland games, clan tartans, Burns suppers, St Andrew's societies, etc. provide a sense of shared roots, heritage, identity, and a broader and more elastic notion of family, as well as fostering Old World, "mother country" connections. Fiona K. Armstrong writes: "It is a feudal longing in a modern age. It is a yearning for some supposedly comforting and ordered past." According to Ian Maitland Hume :
This swell of diasporic tartan enthusiasm seems to have been triggered in the 1950s, the beginning of the age of affordable powered flight, as clan chiefs like Dame Flora MacLeod of Clan MacLeod travelled abroad to promote Scottish tourism and other connections. However, in 2009, the US-based Council of Scottish Clans and Associations reported a drop in the number of active clan societies, with up to a 25% decrease in individual memberships, as well as some of the annual games events coming to an end; "new technology" seemed to be related.

Events

Heavy events

In their original form centuries ago, Highland games revolved around athletic and sports competitions. Though other activities were always a part of the festivities, many today still consider Highland athletics to be what the games are all about—in short, that the athletics are the games, and all the other activities are just entertainment. Regardless, it remains true today that the athletic competitions are at least an integral part of the events.

Stone put/ putting the heavy stone

Similar to the modern-day shot put as seen in the Olympic Games, instead of a steel shot, a large stone of variable weight is often used. There are two versions, differing in allowable technique: The Braemar Stone uses a 20–30 lb stone for men and does not allow any run up to the toeboard or "trig" to deliver the stone, i.e., it is a standing put. In the Open Stone using a 16–25 lb stone for men, the thrower is allowed to use any throwing style so long as the stone is put with one hand with the stone resting cradled in the neck until the moment of release. Most athletes in the open stone use either "glide" or "spin" technique.

Scottish hammer throw

This event is seen as the precursor to the modern hammer throw seen in track and field events worldwide. However the Highland Games version has some differences. In the Scottish event, a round metal ball weighing 16 or 22 lb for men, or 12 or 16 lb for women, is attached to the end of a shaft about 4 feet in length and made out of wood, bamboo, rattan or plastic. With the feet in a fixed position, the hammer is whirled about one's head and thrown for distance over the shoulder. Hammer throwers sometimes employ specially designed footwear with flat blades to dig into the turf to maintain their balance and resist the centrifugal forces of the implement as it is whirled about the head. It substantially increases the attainable distance.

Weight throw/ weight for distance

This event has two variations to it, depending on the weight of the implement. One using a light and the other a heavy weight. The weights are made of metal and have a handle attached either directly or by means of a chain. The implement is thrown using one hand only, but otherwise using any technique. Usually a spinning technique is employed. The longest throw wins.

Weight over bar/ weight for height

In this event, the athletes toss either a 25.4 kg weight for men, 19 kg for masters men, and 12 kg for women, a weight with an attached handle over a horizontal bar using only one hand. It requires the weight to be kept between the legs before swinging it up in a pendulum like manner, and releasing when it is at its apex, directly overhead. Each athlete is allowed three attempts at each height. Successful clearance of the height allows the athlete to advance into the next round at a greater height. The competition is determined by the highest successful toss with fewest misses being used for tie-breakers. It is also used in some Strongman competitions.

Caber toss

In this staple event, competitors toss a large tapered pole called a "caber" usually made from a larch tree. The term "caber" derives from the Gaelic word cabar, which refers to a wooden beam. It can be between tall and weigh. The primary objective is to toss the caber so that it turns end over end, falling away from the tosser. Ideally it should fall directly away from the tosser in the "12 o'clock" position. The movement can be broken down to several segments. The tosser first balances the caber upright against his or her shoulder and neck. The tosser then crouches, sliding their interlocked hands down the caber and under the rounded base, and lifts it in their cupped hands. The tosser then walks or runs a few paces forward to gain momentum, and flips the tapered end upwards so that the large end hits the ground first, and if well tossed, the caber falls directly away from the tosser. The judging of Caber toss might be deceptive. The straightest end-over-end toss scores highest. If the caber lands on its end but falls back towards the thrower, the score is lower than for any end-over-end throw, but is based upon the maximum vertical angle that the caber achieved. End-over-end tosses are scored according to the hours on a clock, with a 12 o'clock score being highest, down to a 9 or 3 for cabers that reach a vertical, before falling to the side.