Hamlet on the Holodeck
Hamlet on the Holodeck: The Future of Narrative in Cyberspace is a 1997 book by Janet H. Murray about digital technology's influence on the development of narrative. Murray analyzes interactive cinema, hypertext fiction, and the future of storytelling. In this book, Murray explores how narratives may change in stories based on new interactive mediums. Murray discusses her fears of storytelling as well as boundaries that we must set, the four essential properties of digital environments, and accurately predicts new media genres such as MUDs, 3-D films, etc.
Background
After Janet Murray earned her bachelor's degree, she became employed at IBM, where she would be surrounded by a virtual environment that was more technologically advanced than what most people experienced in their daily lives. Murray saved up money from the position to go and attend graduate school at Harvard University as she would later go on to graduate with her Ph.D. in English. After her newfound perspective in English she taught at Georgia Tech where she discovered games like Zork and Eliza, which were presented to her by her students in the 1980s. This got her interested in games studies where she pondered how new interactive interfaces could mesh with narrative formats. She began to combine her expertise in technology and English as she contemplated ways in which a new form of storytelling could arise. This was the inspiration that led to her writing Hamlet on the Holodeck.Synopsis
Hamlet on the Holodeck is made of an introduction and four parts, in which Murray examines storytelling media. In part one, "A New Medium for Storytelling", Murray examines the use of the holodeck as it first appeared in Star Trek: The Next Generation and the holonovel Janeway Lambda One, which was used by Starfleet Captain Kathryn Janeway from Star Trek: Voyager as an escape from her responsibilities. Murray states that this illustrates the future of storytelling and that the holodeck is "an optimistic technology for exploring inner life." She also examines works that have multiple stories within a single story described as a multiform story and identifies four essential properties of digital media: procedural, participatory, spatial, and encyclopedic.In part 2, "The Aesthetics of the Medium", Murray examines immersive experiences, which she describes as fragile and easily disrupted. She also explores agency, which she defines as "the satisfying power to take meaningful action and see the results of our decisions and choices" and the ability of technology to transform anything digital. In the following parts, "Procedural Authorship" and "New Beauty, New Truth", Murray discusses the impact of users being able to interact with a multiform plot, which she feels are more appealing and satisfying in the new digital environment. She also examines technology via chatbots such as Julia and the possible future of the cyberdrama and its many formats.