Gonnect
Gonnect is a strategy board game for two players invented by João Pedro Neto in 2000. The game is played with standard Go equipment and basically uses the same rules as Go, however the goal of the game is to construct a group that connects any two opposite sides.
Seen from a superficial point of view, Gonnect belongs to the family of connection games with relatives Hex and Havannah; however, the game mutates into a game of territory when played by advanced players.
Game rules
All the rules of Go apply, except that unlike Go, passing is not allowed. The winning condition is when a player connects opposite edges of the board with a chain of stones in that player's color. The pie rule is used to determine who moves first. A player loses if he has no legal move. In common with Go:- A connection is formed between adjacent pieces of the same color that lie along one of the horizontal or vertical game board lines. Diagonally-adjacent pieces are not considered to be connected.
- A chain refers to a group of pieces of the same color such that all the pieces are connected through adjacent horizontal or vertical pieces.
- A stone has liberty when it is adjacent to an empty point. If any stone in a chain has liberty, the chain is considered to have liberty. When the chain has no liberty, it is considered to be captured and is removed from the board.
- Players are forbidden from playing a stone that creates a chain of that player's color without liberties, unless that completes a capture and creates a liberty.
- Players are forbidden from making a move that would recreate the same board position as after their previous move.
Thus, a Gonnect game between similarly skilled-opponents generally unfolds in three stages:
- Board-filling stage – opponents race to connect sides until the position is deadlocked
- Eye-making stage – players squeeze their opponent's territory to form safe groups with at least two eyes
- Eye-filling stage – players must fill in their own eye space or destroy their opponent's