The immediate follow-on, Goldrunner II, offered a similar aesthetic to the original title. A third entry in the series was planned, entitled Goldrunner 3D. This was to mark a departure from the traditional 2D scrolling shooterformat with a radical new look and gameplay. Trailed as early as 1989, the project suffered significant delays however, finally seeing release under Ocean as Epic in 1992.
Reception
Rich Teverbaugh of Antic in November 1988 praised Goldrunner IIs "flawless execution" and "twist" unusual gameplay. While criticizing the skimpy documentation, he concluded that it "is a worthwhile addition to the library of any gamer who yearns for something different".