Glossary of Skat terms
The following is a glossary of Skat terms used in playing the card game of Skat. Although Skat has German origins, it has now become an international game, often played to official rules. This glossary includes terms which are common or regional, official or unofficial, as well as those used for special situations, starting hands, card combinations and terms relating to players. Many of the terms are also used in other trick-taking or ace–ten games or even in card games in general.
Commonly used terms
Playing positions
The following terms are recognised by the International Laws of Skat or Skatordnung:- Dealer: the person who shuffles and deals the cards
- Forehand: the person on the left of the dealer in Skat and who is first to be dealt cards.
- Middlehand: the person left of forehand and right of rearhand and who is the second player to be dealt cards.
- Rearhand or endhand: the person who is last to receive his cards. In a three-hand game this is also the dealer. In a four-hander, it is the person on the right of the dealer
- Soloist or declarer: the player who wins the auction and plays alone against the two defenders
- Defender or opponent: one of the two adversaries of the soloist.
Contracts
Official contracts
Contracts permitted by the Skatordnung are:- Suit: contract in which the soloist attempts to score at least 61 points. Trumps are the four Jacks or Unters and a suit announced by the soloist
- Grand: only the Jacks or Unters are trumps
- Null: contract in which there are no trumps and the soloist tries to avoid winning any tricks
Unofficial contracts
The following contracts are also played, but are not recognised by the Skatordnung:- Revolution: unofficial contract which is like Null, except that the opponents may exchange with the skat
- Bock: unofficial contract in which all game values count double
- Ramsch: unofficial contract where each player plays for himself and the aim is to score the fewest points
- Schieberamsch: like Ramsch, but the skat may be picked up by each player in clockwise order. If a player chooses to pass on the skat, the losers usually score twice as many minus points. After picking up the skat the player returns two cards to the skat, which may be picked up by the next player in turn. The skat is usually 'shoved' once per player, each player may also exchange one or two cards. The shoving of Jacks/Unters after picking up the skat is often forbidden.
Game value
Multipliers
The multipliers used to raise the game value are:- Hand: the skat is not picked up
- Schneider: the soloist or defenders score fewer than 31 points
- Schwarz: the soloist or defenders fail to win any tricks
- Schneider predicted : the soloist predicts that his opponents will fail to reach 31 points
- Schwarz predicted: the soloist predicts that he will win every trick
- Ouvert: the soloist lays all his cards on the table before starting
Stakes
The game value is doubled with each of the following announcements in succession :- Kontra: said if a defender does not think the soloist will win
- Re: reply by the soloist to "Kontra", if he still thinks he will win
- Bock: response to "Re" by the defender if he is not convinced that the soloist can win, sometimes also called "Supra"
- Zippe: soloist's response to "Bock" or "Supra" if, despite the opinion of the defender, he is confident of winning; also called "Hirsch"
Cards or card combinations
There is a variety of colourful names and nicknames in German for the various cards and card combinations in Skat:Der Alte : Jack of Clubs / Unter of AcornsBauer : Jack or UnterBilderbuch : a starting hand comprising just court cards. A successful solo game is impossible with such a hand.blank : a singleton, i.e. a single card of one suit in one's hand.blank : to be void i.e. have no cards of a particular suit in one's hand.Fahne, Flöte, Fackel or Latte : a starting hand with a lot of cards from the same suit, typically 5, 6 or 7.Gauß: Jack of Clubs / Unter of AcornsJunge : Jack or UnterKaffeekränzchen : a hand with all four Queens or Obers, which are usually of little use in the gameLeere, Nullen or Luschen: blanks or nixers i.e. the Sevens, Eights and Nines.Oma, Omablatt or Kutscher : such a good hand that a soloist can not normally lose and, often, wins it schneider or schwarz.Raupenfraß : a very poor hand of cardsRollmops, Wollkopf, Bunter Hund or aus jedem Dorf ein Köter : a starting hand of 2 Jacks or Unters and 2 cards of each suit.Schneiden, schnippeln or einen Schnitt machen, formerly schinden : to withhold a high card and thereby capture a higher card from one's opponent. Usually an Ace is held back to capture a Ten. It runs the risk of losing one's own high card.Volle : Ace and Ten.Wenzel: Jackr or UnterRegional terms
Schuss: Swabian for "re" Stoß: "re"platt: as in "die Karte hatte ich platt, die musste ich spielen" or "Ich hatte nur eine platte 10": a singletonWenzel Lusche: Saxon nickname for Unter of BellsDaus: deuce i.e. aceSkat sayings
Works cited
- Kahrs, Hans D.. Skatschule. Wiesbaden: F. Englisch.
- Kirschbach, Günter, Rolf Lisker & Hans-Heinrich Benner. Das Altenburger Skatbuch: Spiel mit deutschem Blatt Für Anfänger und Fortgeschrittene. Berlin: Tribüne.