Galaxy: Alpha (game)
Galaxy: Alpha is a science fiction play-by-mail PBM game available for play by 1984. Bruce Lockhart of Intergalactic Games co-designed the game as an improvement on the PBM game Starmaster by Schubel & Son. A human-moderated, open-ended game of medium to high complexity, the game had a massive gameplay setting. Players focused on expansion by conquest with combat as a central feature. The game received various reviews in gaming magazines of the 1980s, receiving low marks for its poorly written rulebook with high marks for gamemaster support and generally for the game overall.
History and development
The game was published by Intergalactic Games of Salt Lake City, Utah. Co-designer Bruce Lockhart intended it as an improvement on the Schubel & Son game Starmaster. The publisher allowed Starmaster players to begin Galaxy: Alpha play at the same level.The game was of high complexity, open-ended and human moderated.
Gameplay
Galaxy: Alpha was a science fiction play-by-mail game. Its setting was massive, with 16 universes, some of which were unexplored. Players began in a galaxy with 30 million star sectors with potential star systems. Each sector was 100 light years in diameter.It was a game of "galactic expansion and conquest". Reviewer Joe Schell described it as primarily a "long term game of combat" while noting other potential non-combat activities such as research. At the start, players chose one of four races—Builder, Death Globe, Thinker, or Warrior—and advanced through "generations" during gameplay.
Combat was central and most ship types were designed for conflict which included planetary conquest and the search for artifacts.