GURPS Werewolf: The Apocalypse
GURPS Werewolf: The Apocalypse is a supplement published by Steve Jackson Games in 1993 that translates the role-playing game Werewolf: The Apocalypse to the GURPS rules set.
Contents
GURPS Werewolf: The Apocalypse is a supplement that converts the World of Darkness setting to GURPS rules. There are seven chapters:- Through a Glass Darkly: The World of Darkness, and an overview of lycanthropic society and its enemies.
- Characters: How to generate a werewolf player character
- Permutations: New GURPS rules specific to werewolves.
- Breeds, Auspices and Tribes: The different groups that make up lycanthropic society.
- Gifts and Rites: New special powers for werewolf characters.
- Spirit and Being: A description of the Umbra, a plane that werewolves can visit to gain certain powers.
- Bestiary: Mythical creatures, mostly from Umbra.
- Conversions: How to convert werewolf characters from the original White Wolf RPG to GURPS.
Publication history
White Wolf Publishing released the first of the original World of Darkness books in 1993. Two years later, White Wolf licensed Steve Jackson Games to revise the World of Darkness books for SJG's GURPS rules system. The first book published by SJG was GURPS Vampire: The Masquerade, followed quickly by GURPS Werewolf: The Apocalypse, a 208-page softcover book designed by Robert M. Schroeck, with illustrations by Doug Shuler and Albert Stark, and cover at by Dan Smith.In the 2014 book Designers & Dragons: The '80s, game historian Shannon Appelcline stated that "GURPS again proved itself 'universal' in the early '90s when SJG started adapting other game worlds to the system. GURPS Bunnies & Burrows, based on an old FGU game, was the first. The GURPS versions of White Wolf's very popular World of Darkness games were a much bigger coup."