Fantasy sport


A fantasy sport is a game, often played using the internet, where participants assemble imaginary or virtual teams composed of proxies of real players of a professional sport. These teams compete based on the statistical performance of those players in actual games. This performance is converted into points that are compiled and totaled according to a roster selected by each fantasy team's manager. These point systems can be simple enough to be manually calculated by a "league commissioner" who coordinates and manages the overall league, or points can be compiled and calculated using computers tracking actual results of the professional sport. In fantasy sports, as in real sports, team owners draft, trade, and cut players.

History

Early simulations

The history of fantasy games can be traced to the 19th century. The tabletop game Sebring Parlor Base Ball, introduced in 1866, allowed participants to simulate games by propelling a coin into slots on a wooden board. Later games featured outcomes determined by dice rolls or spinners. In 1930, Clifford Van Beek designed the board game National Pastime, which contained customized baseball cards of Major League Baseball players. After rolling a pair of dice, participants would consult the card of the MLB player "at bat" to determine an outcome, which could range from a single, double, triple, or home run to a strikeout, putout, walk, or error. Players with better statistics in the previous season were more likely to receive favorable outcomes; this allowed National Pastime to become one of the first games to try to simulate the performances of real-life MLB players.
An example of such games was APBA, which was first released in 1951 and also contained cards of MLB players with in-game outcomes correlated to their stats from past seasons. Participants could compose fantasy teams from the cards and play against each other or recreate previous seasons using the statistics on the cards. Individual player cards and dice roll simulations were also emulated in the Strat-O-Matic game, which was first released in 1961. Daniel Okrent, who would later be credited with developing modern fantasy baseball, was an avid Strat-O-Matic player, telling Sports Illustrated in 2011 that "if there hadn't been Strat-O-Matic, I still think I would have come up with rotisserie, but unquestionably it helped."
In 1961, another early form of fantasy baseball was coded for the IBM 1620 computer by John Burgeson, then working for IBM. A user would select a team from a limited roster of retired players to play against a team randomly chosen by the computer. The computer would then use random number generation and player statistics to simulate a game's outcome and print a play-by-play description of it.
While some of these fantasy games produced outcomes based on the performances of real athletes, they were not designed to be played out over the course of a season, nor did they take current statistics into account, relying instead on those from previous years.

The first leagues

In the 1950s, Oakland, California businessman and future limited partner in the Oakland Raiders Wilfred "Bill" Winkenbach developed a fantasy golf game in which participants would select a roster of professional golfers and compare their scores at the end of a given tournament, with the lowest combined total of strokes winning. He also created a baseball game in which players drafted hitters and pitchers, comparing their real-life statistics against each other. These early experiments, however, failed to spread to the general public.
In 1960, sociologist William A. Gamson developed the Baseball Seminar league, in which participants would draft rosters of active MLB players and compare results at the end of the season based on the players' final batting averages, earned run averages, runs batted in, and win totals. Gamson would go on to play the game as a professor at the University of Michigan, where another competitor was Bob Sklar. One of Sklar's students was Daniel Okrent. According to Alan Schwarz's The Numbers Game: Baseball’s Lifelong Fascination with Statistics, Sklar told Okrent about the Baseball Seminar league.
Two years later, in a New York City hotel room during a 1962 Raiders cross-country trip, Winkenbach, along with Raiders public relations employee Bill Tunnel and Oakland Tribune reporter Scotty Stirling, developed the rules that would eventually be the basis of modern fantasy football. The inaugural league was called the Greater Oakland Professional Pigskin Prognosticators League, and the first draft took place at Winkenbach's home in Oakland in August 1963. One of the league's original members, Andy Mousalimas, owned a sports bar in Oakland called the King's X, where the first public fantasy football league was founded in 1969. The idea spread by word of mouth when the patrons of other Bay Area bars visited the King's X for trivia contests.

Rotisserie League Baseball

Modern fantasy baseball was developed and popularized in the 1980s by a group of journalists who created Rotisserie League Baseball in 1980. The league was named after the New York City restaurant La Rotisserie Française, where its founders met for lunch and first played the game. Magazine writer-editor Daniel Okrent is credited with introducing the rotisserie league concept to the group and inventing the scoring system. Players in the Rotisserie League drafted teams of active MLB players and tracked their statistics during the season to compile their scores. Like the Baseball Seminar league, rather than using statistics for seasons whose outcomes were already known to simulate in-game outcomes, team owners would have to make predictions about the statistics that MLB players would accumulate during the upcoming season.
Rotisserie baseball, nicknamed roto, proved to be popular despite the difficulties of compiling statistics by hand, which was an early drawback to participation. Okrent credits the idea's rapid spread to the fact that the initial league was created by sports journalists, telling Vanity Fair in 2008 that "most of us in the league were in the media, and we got a lot of press coverage that first season. The second season, there were rotisserie leagues in every Major League press box." According to Okrent, rotisserie baseball afforded sportswriters the opportunity to write about baseball-related material during the 1981 Major League Baseball strike, saying "the writers who were covering baseball had nothing to write about, so they began writing about the teams they had assembled in their own leagues. And that was what popularized it and spread it around very, very widely."

Growth and early participants

Before the advent of the Internet, fantasy sports grew through print publications, such as magazines and newspapers. In 1987, Fantasy Football Index, the first national magazine dedicated to fantasy football, was launched by Ian Allan and Bruce Taylor.
In the late 1980s and early 1990s, the company Phoneworks created nationwide fantasy games for a variety of sports, launching them in a variety of newspapers across the United States. Players chose their teams by calling a toll-free phone number and entering four-digit codes for each of their player selections. The games served as an early version of today's daily fantasy sports by rewarding each week's highest-scoring participants with prizes.
In 1993, the magazine Fantasy Football Weekly was launched. Also that year, USA Today added a weekly fantasy baseball columnist, John Hunt. Hunt started a league among sports personalities called the League of Alternate Baseball Reality, which first included Peter Gammons, Keith Olbermann and Bill James, among others.

Internet expansion

The growth of the Internet during the 1990s brought a "broad demographic shift in fantasy sports participation" because it enabled fantasy sports participants to instantaneously download tabulated statistics, rather than having to search for box scores of individual games in newspapers and keep track of cumulative statistics on paper.
In 1995, ESPN launched its first entirely Internet-based fantasy baseball game, with other major sports and entertainment companies following suit in the ensuing years. In October of that year, a fantasy hockey website was released by Molson Breweries as part of the company's "I am Online" marketing strategy centered around its I am Canadian advertising campaign. The site focused on music, entertainment and hockey in general in addition to fantasy competitions. It allowed users to register accounts and participate in fantasy leagues of nine teams. The site included updates of National Hockey League statistics and provided content from the Hockey Hall of Fame.
CBS Sports began offering fantasy football leagues in 1997, the same year that the fantasy news website now known as RotoWire was launched. In July 1999, Yahoo began offering its fantasy football product for free, a decision that gave the site an advantage over its competitors. The creators of Fantasy Football Weekly launched Fanball.com later that year. While some sites abandoned a paid model in the wake of Yahoo's decision, some smaller sites, such as RotoWire, began offering paid products as they started losing business to larger competitors. CBS, which had transitioned to a free model for its league commissioner services, switched back to a paid model before the 2002 MLB season.
A trade group for the industry, the Fantasy Sports Trade Association, was formed in 1998. Now known as the Fantasy Sports & Gaming Association, the organization estimates that in 2003, there were 15.2 million fantasy sports players in the United States and Canada.
During the first decade of the 2000s, fantasy sports started to become a mainstream hobby. In 2002, the National Football League found that while the average male surveyed on its website spent 6.6 hours a week watching the league on television, fantasy players surveyed said they watched 8.4 hours of NFL football per week. "This is the first time we've been able to demonstrate specifically that fantasy play drives TV viewing," said Chris Russo, the NFL's senior vice president at the time. As a result of the survey's findings, the league made fantasy offerings more prominent on its website and produced television ads for fantasy football featuring active players. Prior to these developments, fantasy sports were largely viewed negatively by major sports leagues, with Russo later recalling that "there were concerns about whether it would be right for the fans or could it be construed as gambling." However, leagues began to embrace fantasy sports as their value towards increasing fans' consumption of sports became more evident.