Dungeon Master's Guide II
The Dungeon Master's Guide II is a book of rules for the Editions of Dungeons & Dragons#Dungeons & [Dragons v3.5|3.5 edition] of the Dungeons & Dragons seminal fantasy role-playing game.
Contents
Like the Dungeon Master's Guide, this book focuses on providing Dungeon Masters with assistance in running the game. It provides advice on aspects of running the game as well as complex pregenerated characters.Player types
The Dungeon Master's Guide II introduces Dungeon Masters to various types of people who enjoy the D&D game, and it explains what they enjoy.Examples include:
- Brilliant planner—A leader-type who is happiest when planning for the night's adventure
- Cool guy—Player who likes to get cool powers and cool weapons
- Lurker—Someone who is happiest when left to his own devices
- Outlier—An oddball player who likes to see his character lose, seeing it as a victory more than a defeat
- Psychodramatist—A player who likes exploring the background of his or her character, and would love to have a session centered on that character
Publication history
David Noonan explained that this book offers words of wisdom on how to manage a game or even a whole campaign more creatively, and broadens the scope of adventuring to include more city and campaign-based material. He "wanted this book to have something for players too. Thus, the DMG II contains more magic items, plus some new rules elements designed for players, such as teamwork benefits and PC organizations".
Dungeon Master's Guide II was followed by the Player's Handbook II.