Computer accessibility
Computer accessibility refers to the accessibility of a computer system to all people, regardless of disability type, English literacy or digital fluency. The term accessibility is most often used in reference to specialized hardware or software, or a combination of both, designed to enable the use of a computer by a person with a disability or impairment.
Accessibility is often abbreviated as the numeronym a11y, where the number 11 refers to the number of letters omitted. This parallels the abbreviations of internationalization and localization as i18n and l10n, respectively. Moreover, a11y is also listed on the USPTO Supplemental Register under Accessibility Now, Inc.
Accessibility features
Accessibility features are meant to make the use of technology less challenging for those with disabilities. Common accessibility features include text-to-speech, closed-captioning, and keyboard shortcuts. More specific technologies that need additional hardware are referred to as assistive technology.There are many disabilities or impairments that can be a barrier to effective computer use. Some of these impairments, which can be acquired from disease, trauma, or congenital disorders, include:
- Cognitive impairments and learning disabilities,.
- Visual impairment, such as low-vision, complete or partial blindness, and color blindness.
- Hearing-related disabilities, including deafness, being hard of hearing, and hyperacusis.
- Motor or dexterity impairment such as paralysis, cerebral palsy, dyspraxia, carpal tunnel syndrome, and repetitive strain injury.
Accessibility options for specific impairments
Cognitive impairments and illiteracy
The biggest challenge in computer accessibility is to make resources accessible to people with cognitive disabilities—particularly those with poor communication and reading skills. For example, people with learning disabilities may rely on proprietary symbols and identify particular products via the product's symbols or icons. Unfortunately, copyright laws can limit icon or symbol release to web-based programs and websites by owners who are unwilling to release them to the public.In these situations, an alternative approach for users who want to access public computer-based terminals in libraries, ATMs, and information kiosks is for the user to present a token to the computer terminal - such as a smart card - that has configuration information to adjust the computer speed, text size, etc. to their particular needs.
This concept is encompassed by the CEN standard "Identification card systems – Human-machine interface". This development of this standard has been supported in Europe by SNAPI and has been successfully incorporated into the Local Authority Smartcards Standards e-Organisation specifications.
Visual impairment
Since computer interfaces often require visual input and provide visual feedback, another significant challenge in computer accessibility involves making software usable by people with visual impairments.For people with mild to medium vision impairment, things like large fonts, high DPI displays, high-contrast themes and icons combined with auditory feedback and screen magnifying software are very useful. In the case of severe vision impairment such as blindness, screen reader software that provides feedback via text to speech or a refreshable braille display is a necessary accommodation for interaction with a computer.
About 8% of men and about 0.4% of women have some form of color-blindness. The main color combinations that might be confused by people with visual deficiency include red/green and blue/yellow. However, in a well-designed user interface, color isn't the primary way to distinguish between different pieces of information.
Motor and dexterity impairments
Some people may not be able to use a conventional input device, such as the mouse or the keyboard. Therefore, it is important for software functions to be accessible using both devices. Ideally, the software will use a generic input API that permits the use even of highly specialized devices unheard of at the time of software's initial development. Keyboard shortcuts and mouse gestures are ways to achieve this access, as are more specialized solutions, including on-screen software keyboards and alternate input devices. Users may enable a bounce key feature, allowing the keyboard to ignore repeated presses of the same key. Speech recognition technology is also a compelling and suitable alternative to conventional keyboard and mouse input as it simply requires a commonly available audio headset.UI design can also improve accessibility for users with motor impairments. For example, barrier pointing design allows commonly used functions to require less accuracy to select.
The astrophysicist Stephen Hawking is an example of someone with severe motor and physical limitations who used assistive technology to support activities of daily living. He used a switch, combined with special software, that allowed him to control his wheelchair-mounted computer using his limited and small movement ability. This personalized system allowed him to remain mobile, do research, and produce his written work. Prof. Hawking also used augmentative and alternative communication technology to speak and an environmental control device to access equipment independently.
A small amount of modern research indicates that utilizing a standard computer mouse device improves fine-motor skills.
Hearing impairment
While sound user interfaces have a secondary role in common desktop computing, these interfaces are usually limited to using sound effects as feedback. Some software producers take into account people who cannot hear due to hearing impairments, silence requirements, or lack of sound-producing software. The system sounds like beeps can be substituted or supplemented with visual notifications and captioned text. Closed captions are a very popular means of relaying information for the Deaf and hearing-impaired communities. Modern computer animation also allows for translation of content into sign language by means of sign language avatars, such as SiMAX.Types of software accessibility
Accessibility application programming interfaces
Software APIs exist to allow assistive technology products such as screen readers and screen magnifiers to work with mainstream software. The current or past APIs include:- Java Accessibility and the Java Access Bridge for Java software ;
- Assistive Technology Service Provider Interface on UNIX and Linux ;
- Microsoft Active Accessibility on Microsoft Windows;
- IAccessible2 on Microsoft Windows, a competitor of Microsoft UI Automation also replacing MSAA by Free Standards Group ;
- Mac OS X Accessibility;
- Microsoft UI Automation on Microsoft Windows, replacing MSAA.
Accessibility features in mainstream software
Accessibility software can also make input devices easier to access at the user level. These include:- Keyboard shortcuts and MouseKeys allow the user to substitute keyboarding for mouse actions. Macro recorders can greatly extend the range and sophistication of keyboard shortcuts.
- Sticky keys allows characters or commands to be typed without having to hold down a modifier key while pressing a second key. Similarly, ClickLock is a Microsoft Windows feature that remembers a mouse button is down so that items can be highlighted or dragged without holding the mouse button down while scrolling.
- Customization of mouse or mouse alternatives' responsiveness to movement, double-clicking, and so forth.
- ToggleKeys is a feature of Microsoft Windows 95 onwards. A high sound is heard when the caps lock, scroll lock, or number lock key is switched on. A low sound is heard when any of those keys is switched off.
- Customization of pointer appearance, such as size, color, and shape.
- Predictive text
- Spell checkers and grammar checkers
Support for learning disabilities
- Cause and effect software
- Switch-accessible software
- Hand–eye coordination skills software
- Diagnostic assessment software
- Mind mapping software
- Study skills software
- Symbol-based software
- Text-to-speech
- Touch typing software
Open Accessibility Framework
The "creation" steps describe the precursors and building blocks required for technology developers to create accessible applications and products. They are as follows:
- Define what "accessible" means for the identified use of the platform. It must be clear what is meant by "accessible" as this will differ according to the modality and capabilities of each platform. Accessibility features may include tabbing navigation, theming, and an accessibility API.
- Provide accessible stock user interface elements. Pre-built "stock" user interface elements, used by application developers and authoring tools, must be implemented to make use of the accessibility features of a platform.
- Provide authoring tools that support accessibility. Application developers and content authors should be encouraged to implement tools that will improve the accessibility features of a platform. Using these tools can support accessible stock user interface elements, prompt for information required to properly implement an accessibility API, and identify accessibility evaluation and repair tools.
- Provide platform supports. Computing platforms must properly implement the accessibility features that are specified in their accessibility definition. For example, the accessibility API definitions must be implemented correctly in the program code.
- Provide accessible application software. Accessible applications must be available for the platform and they must support the accessibility features of the platform. This may be achieved by simply engaging the accessible stock elements and authoring tools that support accessibility.
- Provide assistive technologies. Assistive technologies must actually be available for the platform so that the users can effectively interface with the technology.
- Accessibility APIs include the Assistive Technology Service Provider Interface and UI Automation on the desktop, WAI-ARIA in web applications, and the Blackberry Accessibility API on the Blackberry operating system.
- Other APIs are keyboard access and theming in widget libraries like Java Swing for desktop applications, the jQuery UI and Fluid Infusion for Web applications, and the Lightweight User Interface Toolkit for mobile applications.
- Support for accessible development can be effective by using Glade, the DIAS plugin for NetBeans IDE, Xcode IDE for iOS applications. Accessibility inspection tools like Accerciser and support for accessible authoring with the AccessODF plugin for LibreOffice and Apache OpenOffice also fit into this step.
- Support for UI Automation on Microsoft Windows, support for ATK and AT-SPI in Linux GNOME, WAI-ARIA support in Firefox, and the MIDP LWUIT mobile runtime that is available on mobile phones with Java are examples of APIs.
- The DAISY player AMIS on the Microsoft Windows desktop and the AEGIS Contact Manager for phones with Java ME are designed for accessibility.
- The GNOME Shell Magnifier and Orca on the GNOME desktop, GNOME's ATK, the web-based screen reader WebAnywhere, and the alternative text-entry system Dasher for Linux, iOS and Android are examples of assistive technologies.