Digimon Rumble Arena 2


Digimon Rumble Arena 2, known as Digimon Battle Chronicle in Japan, is a 2004 Digimon fighting video game, released by Bandai for the PlayStation 2, GameCube, and the Xbox. It is the sequel to 2001's Digimon [Rumble Arena] and has a similar style of gameplay as Super [Smash Bros. Melee], except with a health meter. Digimon [All-Star Rumble], a spiritual successor to the Rumble Arena games, was later released in 2014.

Plot

In Digimon Rumble Arena 2, Digimon use their digivolving techniques while participating in a battle royale to determine the strongest Digimon.

Reception