Dataman
Dataman was an educational toy calculator with mathematical games to aid in learning arithmetic. It had an 8-digit vacuum fluorescent display, and a keypad. Dataman was manufactured by Texas Instruments and was launched on 5 June 1977.
Details
DataMan was designed to resemble a robot. It had an array of 24 keys of differing shape, including ten digit keys, four arithmetic function keys, an equals key, a memory bank key, an on key, an off-key, and keys for various games.The following games, played against the clock, were designed to teach the four basic operations of arithmetic—addition, subtraction, multiplication and division:
- "Electro Flash" – for practicing mathematical tables
- "Wipe Out" – for competing at solving arithmetic problems rapidly
- "Number Guesser" – for guessing a number selected by DataMan
- "Force Out" – for subtracting numbers, to avoid being the one who arrives at zero
- "" – to enter unknowns in equations