Computational politics
Computational politics is the intersection between computer science and political science. The area involves the usage of computational methods, such as analysis tools and prediction methods, to present the solutions to political sciences questions. Researchers in this area use large sets of data to study user behavior. Common examples of such works are building a classifier to predict users' political bias in social media or finding political bias in the news. This discipline is closely related with digital sociology. However, the main focus of computational politics is on political related problems and analysis.
Computational politics is often used in political campaigns to target individuals for advertising purposes. Recently, the new trends of Generative Artificial Intelligence have transformed the political campaigns around the world; such tools and technologies give more modalities to users and politicians for political participation, along with a rise in disinformation.
Methods and applications
While there is no clearly defined data source for research done in computational politics, the most common sources are social networking websites and political debate transcripts. Various methods are used to computationally model the behavior of agents. Social network analysis is often used to model and analyze data from social networking sites, with nodes on a graph representing individual users and edges representing varying forms of interaction between users. Natural language processing methods are used for text-based data, such as text from social media posts and political debate transcripts. For example, sentiment analysis, where algorithms are used to classify a piece of text as positive, negative, or neutral in sentiment, can be used to predict social media users' opinions on political parties or candidates. Various other machine learning algorithms are used to predict political bias in news sources, political affiliation of users of social networks, and whether political news articles are fake news or not. Computational models are often used to examine cognitive behavior associated with political contexts, including the connection between the brain and polarization or ideological thinking.Early history
The first prominent involvement of computing in politics occurred during a live CBS broadcast on November 4, 1952, when Remington Rand's UNIVAC I computer predicted that Eisenhower would win 438 electoral votes to Stevenson's 93 after analyzing 3 million votes. The final result was 442 to 89, less than 1% error.During the 1950s political science became an independent discipline, with Ithiel de Sola Pool coining social network theory and developing methodologies that would influence the field for decades. His collaboration with Robert Abelson at Yale produced the first systematic computer simulations of electoral behavior, creating mathematical models that could predict voter responses to different campaign strategies.
In 1959, Ed Greenfield founded the private U.S. data science firm Simulmatics Corporation with Pool as head of research. Simulmatics developed "The People Machine"—an IBM 704 computer system using Fortran programming to analyze voter behavior through sophisticated demographic modeling.
The 1960 presidential election marked the first systematic deployment of computing to influence a major campaign outcome. Simulmatics divided American voters into 480 distinct demographic categories, analyzing archived interviews from 130,000 respondents to predict how different groups would respond to specific messages and policy positions. The computer analysis concluded that Kennedy could win despite anti-Catholic sentiment and that supporting civil rights would ultimately benefit the campaign by mobilizing Black voters.
The 1960s witnessed rapid expansion of academic research in computational politics. Harold Guetzkow published "Simulation in International Relations" in 1963, extending computer modeling to foreign policy analysis. In 1965, Pool, Abelson, and Samuel Popkin published their seminal work Candidates, Issues, and Strategies: A Computer Simulation of the 1960 and 1964 Presidential Elections, providing the first comprehensive documentation of electoral simulation methodologies.
The Pentagon's 1966-1968 contract with Simulmatics to analyze Vietnamese civilian attitudes and develop propaganda strategies provides an early example of computing's limitations in political contexts. The project failed due to cultural barriers and oversimplified human behavior modeling, leading to the company's bankruptcy in 1970.