Naruto: Clash of Ninja


Naruto: Clash of Ninja, released in Japan as Naruto: Gekitō Ninja Taisen!, is a series of 3D cel-shaded fighting games based on the manga and anime series Naruto by Masashi Kishimoto. They are developed by Eighting and published by D3 Publisher and Tomy. The series began with four GameCube games, with the first two available internationally and the last two released exclusively in Japan, before splitting into two parallel Wii-exclusive follow-up series: the Gekitō Ninja Taisen EX tetralogy released exclusively in Japan and its international counterpart, the Clash of Ninja: Revolution trilogy. The two Wii series share the same gameplay mechanics, but differ with respect to content and characters, with the international Revolution series being based on a localized version of the Naruto anime series. The first half of the original series and the entire Revolution trilogy are available in North America and Europe, the first two Revolution games are available in Australasia and all games in the series except the Revolution trilogy are available in Japan.
Each installment of the series has had numerous methods of play with varying types of modes. New games have introduced additional modes that appear in subsequent games. The player directly controls a character taken from the Naruto series, and uses their unique abilities to battle and defeat an opponent. New games in the series include more of the Naruto plotline in a story mode, and it tends to stay true to the source material. As a result, the character selection generally increases with each installment due to the inclusion of more of the Naruto plotline, with some exceptions. With the final Revolution game and the entire EX series incorporating Naruto: Shippūden, the second part of the Naruto series, many of the characters have been substantially redesigned, and the selection correspondingly limited. Reactions to early installments were mixed, while later titles have been received more positively, with many praising the simple and easy-to-learn fighting system while others lambasting the fighting system, and the lack of significant unlockable content.

Gameplay

In each game of the series, the player controls one of many characters directly based on their counterparts in the Naruto anime and manga. As in practically all fighting games, the player then pits their character against another character controlled by the game's AI or by another player, depending on the mode that the player is in. The objective of each game is to reduce the opponent's health to zero using basic attacks and special techniques unique to each character that are derived from the source material. For instance, Naruto Uzumaki can use his signature Shadow Clone Jutsu, and Rock Lee utilizes many of his Strong Fist style techniques. Characters have available a chakra bar, which depletes upon the execution of a special technique. Each game in the series also possesses numerous modes that offer different styles of play. The game's story mode follows the plot from the anime and manga, with a versus mode pitting two players against each other also included. Each game in the series adds new modes, as well as incorporating new features into the game. Early games feature unlocking characters by using a Shop and obtaining money in fights. Most of the games feature an 'Omake' bonus section which contains music, sound effects, and character models. All games in both Wii series take advantage of the Wii Remote's versatility and motion controls, as well as the console's backwards compatibility, to provide multiple control schemes, allowing players to perform gestures to execute certain attacks with the Wii Remote and Nunchuk, or use traditional pad controls with the Wii Remote held sideways, the Classic Controller or the GameCube controller.

''Naruto: Clash of Ninja/Gekitō Ninja Taisen!'' (GameCube series)

''Naruto: Clash of Ninja''

Naruto: Clash of Ninja, known in Japan as, is the first installment of the Clash of Ninja series and the first Naruto game released in Japan and North America. It has ten characters and was released in Japan on April 11, 2003. The game was announced along with its sequel, Clash of Ninja 2, on October 27, 2005, for a 2006 release in North America, which was released on March 7, 2006. The game's plot follows from Naruto's graduation from the academy and the first major battle.

''Naruto: Clash of Ninja 2''

Naruto: Clash of Ninja 2, known as, in Japan, and Naruto: Clash of Ninja European Version in Europe, is the second installment of the series. It was released in Japan on December 4, 2003. It was announced alongside its predecessor, Clash of Ninja, for a 2006 release in North America and has 22 characters which was then released on September 26, 2006. The game follows the plot of the series, in story mode, starting from Naruto's graduation from the Ninja Academy until the end of the Chunin Exam. The game retains the characters from the first installment and added characters from the Chunin Exam arc. This entry allows four players to fight in multiplayer at the same time. Unlockable features in this game are acquired by accomplishing certain tasks to add them to the game's shop, and then using money won from fights to buy access to the features.

''Naruto: Gekitō Ninja Taisen! 3''

, is the third installment of this series. The game was announced on August 3, 2004, and released in Japan on November 20, 2004. The game covers the events of the anime from the Chunin Exam to the Search for Tsunade arc. This installment introduces the ability to change forms during combat and gives some characters a second special attack. Also, the game adds on to the tag-team mode from Clash of Ninja 2, granting the player the ability to use team specials. While this game was released exclusively in Japan, it was later given an updated port under the name Naruto: Clash of Ninja Revolution with fewer characters and features.

''Naruto: Gekitō Ninja Taisen! 4''

is the fourth installment of this series. It was released in Japan in November 2005. It covers the events from the Sasuke Retrieval arc. Most noticeably, the game removes the shop feature and focuses on meeting certain criteria in the game's new Mission mode to unlock content. Mission mode pits the player against increasingly stronger opponents under specific circumstances and with different methods of winning in order to complete each mission. The new game called Three-Man Squad Mode, is selecting 3 characters to fight 3 opponents. This game was released exclusively in Japan.

''Naruto: Clash of Ninja Revolution'' (Non-Japanese/International Wii ports and series)

''Naruto: Clash of Ninja Revolution''

Naruto: Clash of Ninja Revolution is the third Clash of Ninja game available in North America and was released on October 23, 2007, and has 20 characters. Clash of Ninja Revolution covers the events of the Chunin Exam arc to the end of the Search for Tsunade arc. Clash of Ninja Revolution is essentially an enhanced port of Naruto: Gekitou Ninja Taisen 3 but uses the same gameplay engine as Gekitō Ninja Taisen! EX. The game utilizes the Nunchuk accessory for the Wii Remote, for basic attacks and for special attacks that require specific movements from both items. It was nominated as Wii's Best Fighter for 2007.

''Naruto: Clash of Ninja Revolution 2''

Naruto: Clash of Ninja Revolution 2 is the fourth North American installment of the Clash of Ninja series and the second installment in the Revolution series. It was released in the US on October 21, 2008, and in Europe on February 13, 2009 and has 35 characters. The game features an original storyline that was never shown in the anime or manga, set after Sasuke Uchiha betrays the Hidden Leaf Village in search of power. In addition, the game introduces new gameplay modes, such as a new Mission Mode with 300 missions, with its gameplay as ten missions for each character; and bring back other modes, such as Oboro mode, now renamed Kumite Mode, among other minor tweaks. All control schemes from the original are available, and the game features a reworked team battle mode, although online play was ruled out in favor of balancing out the characters and perfecting the game's story mode. The game introduces for the North American audience the hand seal mechanism from Naruto Shippūden: Gekitō Ninja Taisen! EX 2, which characters can use to gain chakra or boost their attack power temporarily. It was nominated for Best Fighting Game on the Wii by IGN in its 2008 video game awards.

''Naruto Shippuden: Clash of Ninja Revolution 3''

Naruto Shippuden: Clash of Ninja Revolution 3 is the fifth North American installment in the Clash of Ninja series and is the third installment to Revolution series. It was released in America on November 17, 2009, and on April 9, 2010, in PAL territories, as Naruto Shippuden: Clash of Ninja Revolution 3 European Version. Clash of Ninja Revolution 3 covers the Kazekage Rescue arc and features 40 playable characters, and fighting environments as well as Wi-fi multiplayer matches, co-op matches, latent ninja powers and an overhauled combat system. This game has a new feature: the ability to call on your teammate in team battle to help. The PAL version features minor bug fixes, minor character re-balancing and also Japanese voice acting everywhere but for the main menu and the Story Mode cutscenes are only in English.

''Naruto Shippūden: Gekitō Ninja Taisen! EX'' (Japan-exclusive Wii series)

''Naruto Shippūden: Gekitō Ninja Taisen! EX''

is the fifth installment of the Clash of Ninja series only for Japan. This game is the first game in the series to be released for the Wii, and was released in Japan on December 28, 2006. The game uses the Wii Remote by waving the controller in different directions, but the GameCube controller and the Wii Classic controller can be used as well. The game takes place during the Naruto: Shippūden series, specifically the Kazekage Rescue arc. The game replaces the cast of characters in the previous games with a new set based specifically on the Shippūden series.